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April 3rd, 2009, 08:27 PM
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BANNED USER
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Join Date: May 2004
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Re: Case of the Dying Mages (and God)
sadly, this may be the usual culprit:
The battle replay you got is not the one that actually happened. There is no known rhyme or reason if thats the case - although some have said it occurs more often when the game is run across platforms.
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The Following User Says Thank You to chrispedersen For This Useful Post:
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April 4th, 2009, 03:50 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Case of the Dying Mages (and God)
If you happen to have access to the turn files from the previous turn (as an example, your game is hosted on the Llamaserver), it wouldn't hurt to have the files sent to Illwinter for further study. Johan (the programmer) hasn't found the problem from the other files sent to him, but, well, what else can you do?
The replays aren't saved as video, but are replayed from the same random number in every computer. If anything changes the order (any action that was done on the host isn't done on your computer, due to death, fatigue, attack missing and not getting to deal damage...), the rest of the battle is different.
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April 4th, 2009, 12:40 PM
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Sergeant
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Re: Case of the Dying Mages (and God)
I'm the Pangaea player involved in this and my battle replay didn't show the deaths either...
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April 4th, 2009, 02:46 PM
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Lieutenant General
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Re: Case of the Dying Mages (and God)
did the battle report list the deaths? ie. friendly commanders down 4?
if that doesn't, then it is a weird new bug.
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April 4th, 2009, 02:57 PM
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Sergeant
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Re: Case of the Dying Mages (and God)
The battle report shows the same numbers as in the first picture.
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April 4th, 2009, 03:10 PM
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National Security Advisor
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Re: Case of the Dying Mages (and God)
It sounds like the server did things differently than either of your own computers. Was it hosted on a third-party server or one of your computers? Did you two use the same OS to play?
edit:
Could you both post a screenshot from the same exact scene? Perhaps something like pause the battle immediately without moving around, press 'n' 15 times, then take a screenshot. If your replays are identical, then... well, I'm not sure, but I think it might help solve this bug. Or one of these bugs, if there's more than one.
And would you please make a copy of the folder named after the game? That way, the current turn will stay for future viewing while allowing you to continue your game.
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April 4th, 2009, 03:13 PM
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General
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Re: Case of the Dying Mages (and God)
The current version of this bug seems to have nothing to do with server/client OS or version differences. I've seen it in SP games.
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April 4th, 2009, 04:35 PM
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BANNED USER
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Join Date: May 2004
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Re: Case of the Dying Mages (and God)
I have to second thejeffs comment.
I have also had widely divergent results with gods. Like my version says I take no casualties. And yet the map says I'm dead.
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April 5th, 2009, 06:47 AM
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National Security Advisor
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Re: Case of the Dying Mages (and God)
I'm also of the opinion that it isn't to do with OS differences, but I can check if it's run on the LlamaServer, since I have Ubuntu (Linux) both on my server and at home.
Also if it's on the LlamaServer and you let me know what game, nation and turn number, I can see if it's repeatable and if so can send the files to Illwinter. Hopefully they'll be able to track this one down eventually, as it causes much confusion and frustration.
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