.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 5th, 2009, 01:04 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Getting the max out of MA Agartha

I really don't see the point in a bless for a nation like Argatha (at least one that doesn't also hit the big sacred recruitables). All you're going to do is gimp yourself in the beginning.

I messed around some more with the build I posted earlier. I'm pretty much convinced that you need lots of early production. IMO you either have one of three things. Early production, an awake pretender, or a bless. If you don't have one of those three things your early expansion is going to be too slow. I'm sure there's a nation or two that can get away without the production, but I can't name any off the top of my head, but I think it applies in general.

Here's an updated build for CBM.

Forge Lord
Dormant
Dominion 7
F2
E4
B4

O3
P3
H1
G1
Misfortune2
Magic1

I really like this build, even though I think you'd probably get rolled by a bless rush. It's difficult to defend with Argatha against something like that. In the end, though, I don't know how much spending good scales on an awake pretender would help. Many bless rush strats can't be beaten by a pretender alone, and you can only forge earth gear for him, so he probably has to be undead. Production 3 also allows you to reliable produce archers from indy provinces without planting a castle down on them. Also, and I don't know why this is, but Argatha has some of the worst, most expensive castles that I've ever seen. They're regularly 1k-1.2k in gold, with FIFTEEN admin which makes them useless for sucking up resources. With this build I would focus on finding good placements for castles on plains/nothing which gives you a fortified city that has 50 admin.

At the end of the day you want to hole up, and forge blood stones each'n'every turn with your god. When he isn't forging, he should be blood hunting if you aren't lucky enough to find someone to trade with. Towards the middle / end of the game, I would probably amass 20 scouts in a single province to do your blood hunting. You really only need a meager income (3 slaves a turn on average) to supply your god with stones.

Since the stones act as boosters, you should find it very easy to get high level earth evocations in every fight, including earthquake spam. You can mix bladewind and iron bane to good effect with your statutes. They aren't actually wearing any armor that can break from the iron bane which should help deal with argatha's most problem enemies; high armor, high defense units that archers can't hurt, and their basic soldiers, statues included, can't really hit because their attack values are garbage.

Jazzepi
Reply With Quote
  #2  
Old April 5th, 2009, 02:05 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Getting the max out of MA Agartha

Quote:
Originally Posted by Jazzepi View Post
Also, and I don't know why this is, but Argatha has some of the worst, most expensive castles that I've ever seen. They're regularly 1k-1.2k in gold, with FIFTEEN admin which makes them useless for sucking up resources. With this build I would focus on finding good placements for castles on plains/nothing which gives you a fortified city that has 50 admin.
Jazzepi
The good thing about the agarthan castles is that cave cities have autocast darkness, which means that any of your recruitables will destroy whomever tries to invade it in the early/mid game. Very useful, though perhaps not good enough for the high cost and low prod.
Reply With Quote
  #3  
Old April 6th, 2009, 02:04 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Getting the max out of MA Agartha

Well, no one has picked up on it despite me dropping the hint several times. So I'll out and out state it:

For early game expansion under CBM, nothing (but nothing) beats a phoenix.

And agartha is a perfect fit. You don't want (or need) a lot of paths - you want scales. So something like an F4-6Ax. And for grins and giggles take H3.
Reply With Quote
  #4  
Old April 6th, 2009, 02:27 AM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: Getting the max out of MA Agartha

Indeed
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.