Quote:
Originally Posted by Reay
In a game last year I had a lot of battles that were wrong. In most of my other games I can't remember having any incorrect battle replays. Perhaps once a game is corrupted it continues to happen on a regular basis.
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Actually, that might be the genesis of it. Perhaps the game states have gotten corrupted even before the battle.
I don't know how the game state is maintained. Is that the fatherland file?
Game state being the list of all territories, units etc.
Interesting question.
If list of all units is distributed to all users, it is subject to attack - and corruption.
If only the list of known objects is distributed to each user (units owned, seen, interacted with) then adds moves and changes may not be happening consistently across playerlists (reconciling actions between the player's list and the overall manifest.
If the complete manifest is given to each player, you could CRC it and see if the manifests were the same for the server and each player.
If the people from illwinter are reading this thread, I'd like to make a suggestion:
Some of the results I've seen from this bug cannot be the result of just a different number seed.
For example. You send 4 SC's and 200 troops into a province, with a single scout. My results say I won without a single casualty.
But the server results were I lost - thats just simply not possible as a result of a battle bug.
This seems more of a problem with the results of the battle being misapplied.