.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 7th, 2009, 03:45 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Help with Darkness

Take a look at Baalz's Neifelheim guide (and other threads) for ideas on Skratti thugs. Skratti stay the same through all three ages, so the other approaches generally apply.
Reply With Quote
  #2  
Old April 7th, 2009, 03:53 PM
Il Magno's Avatar

Il Magno Il Magno is offline
Private
 
Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
Thanks: 5
Thanked 1 Time in 1 Post
Il Magno is on a distinguished road
Default Re: Help with Darkness

Quote:
Originally Posted by thejeff View Post
Take a look at Baalz's Neifelheim guide (and other threads) for ideas on Skratti thugs. Skratti stay the same through all three ages, so the other approaches generally apply.
Done ther's a fantastic guide to Utgard

Skratti (or "Skrattini" as I like to call them) with frostbrands, shield of the accursed, vine shields, lucky and antimagic amulets are already in.

Quikened - breath wintered and so on...



Reply With Quote
  #3  
Old April 7th, 2009, 06:42 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Help with Darkness

Quote:
Originally Posted by Il Magno View Post
Skratti (or "Skrattini" as I like to call them) with frostbrands, shield of the accursed, vine shields, lucky and antimagic amulets are already in.

Quikened - breath wintered and so on...
Don't use frostbrands against undead, they are immune. Same goes for breath of winter. You say you have a rainbow pretender so put him to work and forge firebrands and charcoal shields. Two things that work fine in the dark + vs undead.
Reply With Quote
  #4  
Old April 8th, 2009, 12:14 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Help with Darkness

Executor is really *very, very * good with darkness. Sooo take his advice seriously.

Solar brilliance is not a very effective solution, as darkness iirc is 6 and solar brilliance is 7 and it can be a loooooong time to research up that path unless for some reason you've already started up that way.

Some ideas for you:

1. Cavemen (an indy) have 50% darkvision, and good hit points. 50% cold and fire resistance. So against a darkness spamming opponent .. a good choice.

2. Also - thugs. Turn Black servents or other undead (wights, banes) into supercombatants or thugs.

3. Counter punch. Every casting of darkness costs 4? gems.

The game is about destruction of force, not capturing provinces.
Set your troops up to the rear, do a hold, hold, retreat. Make him burn his gems.

Either have a restrcited retreat choice, or station commanders in the adjacent provinces to recollect your troops.

Next turn - hit him again - and retreat. Use things like call of the wild or call of the winds.

Remember that he has to bring up gems - cut off his resupply route. Make him build labs to resupply. Take the labs and destroy them. (station a scout in the territory...)
Reply With Quote
  #5  
Old April 8th, 2009, 07:20 AM
Il Magno's Avatar

Il Magno Il Magno is offline
Private
 
Join Date: Mar 2009
Location: Forlì, Italy
Posts: 30
Thanks: 5
Thanked 1 Time in 1 Post
Il Magno is on a distinguished road
Default Re: Help with Darkness

Thx all of you guys!
Fantastic support.

Well a couple of replyes from my side:
Skratti frost brand; may be is it worthful to replace them with Elf bane? I did that to fight a huge fire snake force Man was throwing to me. Agartha blinded sacred are also magical beings.
Thx also for the info: breath of winter --> useless vs Undead.

Than thx to Chrispedersen, it's a very logic tactic and a very apreciated feedback to me: I am not mind-oriented to this approach, I am always thinking on how to attack and not a lot on how to defend. Your suggestion is very good to me because works the opposite, a sort of attack just to defend youself, end to prepare "YOUR" attack.

A clarification please: what's the "Executor" you mentioned?
Reply With Quote
  #6  
Old April 8th, 2009, 08:56 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Help with Darkness

Quote:
Originally Posted by Il Magno View Post
I have illusinists and crysal mages also at my disposal

A clarification please: what's the "Executor" you mentioned?
Executor probably wrote one of the Darkness guides.

Blade Wind, Destruction, Gifts from Heaven and other such spells would be very useful if you could get them off before Darkness is cast. In the dark, they'll devastate your own army. When defending, you can cast them on the first turn, but script the mages for something precise after that. Mind Burn and other Astral spells from Thaumaturgy have prec 100, so they should work even in the dark.
If you already have Evocation 5, consider using Earthquake to damage his undead horde and, some of his human mages if you get lucky.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.