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  #1  
Old April 10th, 2009, 09:29 PM

Zogundar Zogundar is offline
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Default Re: Remove Curses and Horror Marks?

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Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
I'm not speaking of cures here. I'm referring to changing site properties.

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the few other permanent harms which are one way.
Can I get some names?
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  #2  
Old April 11th, 2009, 12:26 AM

chrispedersen chrispedersen is offline
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Default Re: Remove Curses and Horror Marks?

shattered soul. a special flavor of insanity that is used to balance super strong tartarian and Hinnom.
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  #3  
Old April 11th, 2009, 03:23 AM
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NTJedi NTJedi is offline
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Default Re: Remove Curses and Horror Marks?

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Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
I'm not speaking of cures here. I'm referring to changing site properties.
As mentioned earlier by Edi... you would have to remove the sites. No way to change properties we don't have access to change.

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the few other permanent harms which are one way.
Can I get some names?
Shattered Soul which all Tartarians carry... added due to game balance. Cursed Luck... don't remember exactly, but it should be within Edi's database.
Also two blood spells and a few weapons which can banish your unit, commander, SC, OR pretender to the inferno. Causing him to remain gone anywhere from 2 turns to never coming back. There's also a small bug where any unit which is lucky enough to return from the inferno will always return to only one specific province on the map... this should be random, but from my experience it's fixed.
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Last edited by NTJedi; April 11th, 2009 at 03:24 AM.. Reason: structure
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  #4  
Old April 11th, 2009, 07:39 AM

rdonj rdonj is offline
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Default Re: Remove Curses and Horror Marks?

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Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
I'm not speaking of cures here. I'm referring to changing site properties.
To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.

You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.
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  #5  
Old April 11th, 2009, 10:53 AM
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Default Re: Remove Curses and Horror Marks?

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Originally Posted by NTJedi View Post
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
I'm not speaking of cures here. I'm referring to changing site properties.
To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.

You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.
It is possible to remove horrormarking and cursing from a site, but to do that you need to overwrite the site by assigning it five attributes such as gem generation, scale increases, recruitable monsters, homecommanders or something. #homecom and #homemon probably work best because then nobody can recruit those units, so a Vale of Infinite Horror would do nothing but produce the unrest.

The other stuff is more difficult if not impossible.
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  #6  
Old April 11th, 2009, 03:13 PM

Illuminated One Illuminated One is offline
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Default Re: Remove Curses and Horror Marks?

Hmm, I didn't read the whole thread but ... if the level of horror marking is applied like damage maybe you could make a copy of Horror Mark that does negative damage?

edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...

2nd edit: how about chaining spells?
Will chaining horror mark to itself cause an infinite loop and can that be broken (if no more valid targets are on the field for example?)

Last edited by Illuminated One; April 11th, 2009 at 03:33 PM..
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  #7  
Old April 12th, 2009, 01:49 AM
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Potion Re: Remove Curses and Horror Marks?

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edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...
Without knowing the exact level of horror marking you would not be able to cure horror mark. And since there's no way to identify the level of horror marks for a unit, you haven't found the cure.

A cure is suggesting you have a way to fix any existing unit with different levels of horror marks with a single spell.
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Last edited by NTJedi; April 12th, 2009 at 01:51 AM.. Reason: cure
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  #8  
Old April 12th, 2009, 12:16 PM

Illuminated One Illuminated One is offline
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Default Re: Remove Curses and Horror Marks?

Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.


Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
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  #9  
Old April 13th, 2009, 01:35 AM
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Default Re: Remove Curses and Horror Marks?

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Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.
Yes this would be cure.
I recall the developers saying you can have as high as 15 horror marks stacked. I can't find the thread, but that's what I remember which may help.

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Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
Edi answered the first one.

The second one would be an answer of NO, unless someone has casted a special spell or is using a special item.
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  #10  
Old November 10th, 2010, 06:13 PM

Zogundar Zogundar is offline
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Default Re: Remove Curses and Horror Marks?

Guess who!

Guess I'll be back every year or so because of this.

It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,) couldn't you thus completely null the effects out of the game that way?

I'm not sure if that would effect events though. How would you get rid of cursing (And horror mark or insanity if they exist) events?

Man, what a lot of work though! Why can't the devs just add something so you can mod these effects? I understand that they don't want to change the base game, but that's no reason to undermine modding, is it?
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