.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2009, 10:53 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by rdonj View Post
Quote:
Originally Posted by Zogundar View Post
Quote:
Originally Posted by NTJedi View Post
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
I'm not speaking of cures here. I'm referring to changing site properties.
To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.

You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.
It is possible to remove horrormarking and cursing from a site, but to do that you need to overwrite the site by assigning it five attributes such as gem generation, scale increases, recruitable monsters, homecommanders or something. #homecom and #homemon probably work best because then nobody can recruit those units, so a Vale of Infinite Horror would do nothing but produce the unrest.

The other stuff is more difficult if not impossible.
Reply With Quote
  #2  
Old April 11th, 2009, 03:13 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Hmm, I didn't read the whole thread but ... if the level of horror marking is applied like damage maybe you could make a copy of Horror Mark that does negative damage?

edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...

2nd edit: how about chaining spells?
Will chaining horror mark to itself cause an infinite loop and can that be broken (if no more valid targets are on the field for example?)

Last edited by Illuminated One; April 11th, 2009 at 03:33 PM..
Reply With Quote
  #3  
Old April 12th, 2009, 01:49 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Potion Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
edit: Found a way to cure horror mark...

Get a unit horror marked 65536 times...

So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...
Without knowing the exact level of horror marking you would not be able to cure horror mark. And since there's no way to identify the level of horror marks for a unit, you haven't found the cure.

A cure is suggesting you have a way to fix any existing unit with different levels of horror marks with a single spell.
__________________
There can be only one.

Last edited by NTJedi; April 12th, 2009 at 01:51 AM.. Reason: cure
Reply With Quote
  #4  
Old April 12th, 2009, 12:16 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.


Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
Reply With Quote
  #5  
Old April 13th, 2009, 01:35 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.
Yes this would be cure.
I recall the developers saying you can have as high as 15 horror marks stacked. I can't find the thread, but that's what I remember which may help.

Quote:
Originally Posted by Illuminated One View Post
Two questions:

What is the special effect number of the astral claw of horrors?
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
Edi answered the first one.

The second one would be an answer of NO, unless someone has casted a special spell or is using a special item.
__________________
There can be only one.
Reply With Quote
The Following User Says Thank You to NTJedi For This Useful Post:
  #6  
Old April 13th, 2009, 05:50 AM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Remove Curses and Horror Marks?

15? That's seems very little though it explains something. Thanks.

I have changed the setup and even got where I wanted.

Changed Swarm - 17 dragonflies with ranged horror mark attacks with 15 ammunition and negative reinvig so they are immobile after round 15, a commander with illithid paralyze that dies from fatigue at some time. When the leader dies, the dragonflies start dying, too.

Now I horror marked a dragon several times and cast that spell on him. His horror marks where completely gone (so maybe even remove all horror marks no matter how high) and he wasn't attacked by horrors.

Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic.
Reply With Quote
The Following 3 Users Say Thank You to Illuminated One For This Useful Post:
  #7  
Old April 13th, 2009, 08:31 AM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Illuminated One View Post
Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic.
Just a guess - but probably the horror mark counter is a 16-bit integer with 2's complement arithmetic being performed upon it. Probably any value over 32767 (and less than or equal to 65535) is in "negative horror mark" territory, thereby giving the appearance of immunity until sufficiently horror-marked to wrap around into the positive values again.
__________________
Syntax Highlighting for Vim
Reply With Quote
The Following User Says Thank You to analytic_kernel For This Useful Post:
  #8  
Old November 10th, 2010, 06:13 PM

Zogundar Zogundar is offline
Private
 
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
Zogundar is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Guess who!

Guess I'll be back every year or so because of this.

It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,) couldn't you thus completely null the effects out of the game that way?

I'm not sure if that would effect events though. How would you get rid of cursing (And horror mark or insanity if they exist) events?

Man, what a lot of work though! Why can't the devs just add something so you can mod these effects? I understand that they don't want to change the base game, but that's no reason to undermine modding, is it?
Reply With Quote
  #9  
Old November 11th, 2010, 07:28 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Zogundar View Post
Guess who!

Guess I'll be back every year or so because of this.

It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,) couldn't you thus completely null the effects out of the game that way?

I'm not sure if that would effect events though. How would you get rid of cursing (And horror mark or insanity if they exist) events?

Man, what a lot of work though! Why can't the devs just add something so you can mod these effects?
Read post #112 within this thread.
__________________
There can be only one.
Reply With Quote
  #10  
Old November 11th, 2010, 07:38 PM

Zogundar Zogundar is offline
Private
 
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
Zogundar is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by NTJedi View Post
Read post #112 within this thread.
Well yes, there's that, but that only partially addresses horror marks, and does nothing for curses or insanity.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.