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April 11th, 2009, 10:53 AM
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National Security Advisor
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by rdonj
Quote:
Originally Posted by Zogundar
Quote:
Originally Posted by NTJedi
Impossible curses, insanity, and horror marks are one way streets. No cures are possible.
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I'm not speaking of cures here. I'm referring to changing site properties.
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To clarify, it IS possible to mod magic sites, but it is not possible to change those specific attributes of sites, so you have to remove the site altogether if you want to get rid of the effect.
You will also have to remove horrors, lightless lanterns, stone spheres, etc from the game to remove all possible horror marks. Most horror marking effects you should be able to find in the spells and items portions of your manual.
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It is possible to remove horrormarking and cursing from a site, but to do that you need to overwrite the site by assigning it five attributes such as gem generation, scale increases, recruitable monsters, homecommanders or something. #homecom and #homemon probably work best because then nobody can recruit those units, so a Vale of Infinite Horror would do nothing but produce the unrest.
The other stuff is more difficult if not impossible.
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April 11th, 2009, 03:13 PM
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First Lieutenant
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Re: Remove Curses and Horror Marks?
Hmm, I didn't read the whole thread but ... if the level of horror marking is applied like damage maybe you could make a copy of Horror Mark that does negative damage?
edit: Found a way to cure horror mark...
Get a unit horror marked 65536 times...
So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...
2nd edit: how about chaining spells?
Will chaining horror mark to itself cause an infinite loop and can that be broken (if no more valid targets are on the field for example?)
Last edited by Illuminated One; April 11th, 2009 at 03:33 PM..
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April 12th, 2009, 01:49 AM
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by Illuminated One
edit: Found a way to cure horror mark...
Get a unit horror marked 65536 times...
So if horror mark has some kind of damage setting that to 65535 would remove one level of horror marking...
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Without knowing the exact level of horror marking you would not be able to cure horror mark. And since there's no way to identify the level of horror marks for a unit, you haven't found the cure.
A cure is suggesting you have a way to fix any existing unit with different levels of horror marks with a single spell.
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Last edited by NTJedi; April 12th, 2009 at 01:51 AM..
Reason: cure
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April 12th, 2009, 12:16 PM
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First Lieutenant
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Re: Remove Curses and Horror Marks?
Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.
Two questions:
What is the special effect number of the astral claw of horrors? 
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
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April 13th, 2009, 01:35 AM
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by Illuminated One
Wouldn't a spell that can reduce horror marks until you are no longer horror marked count as a cure?
I think I know of a way to do that.
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Yes this would be cure.
I recall the developers saying you can have as high as 15 horror marks stacked. I can't find the thread, but that's what I remember which may help.
Quote:
Originally Posted by Illuminated One
Two questions:
What is the special effect number of the astral claw of horrors? 
If a unit is horror marked in an assassination battle is there a chance that horrors start spawning during the battle?
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Edi answered the first one.
The second one would be an answer of NO, unless someone has casted a special spell or is using a special item.
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April 13th, 2009, 05:50 AM
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Re: Remove Curses and Horror Marks?
15? That's seems very little though it explains something. Thanks.
I have changed the setup and even got where I wanted.
Changed Swarm - 17 dragonflies with ranged horror mark attacks with 15 ammunition and negative reinvig so they are immobile after round 15, a commander with illithid paralyze that dies from fatigue at some time. When the leader dies, the dragonflies start dying, too.
Now I horror marked a dragon several times and cast that spell on him. His horror marks where completely gone (so maybe even remove all horror marks no matter how high) and he wasn't attacked by horrors.
Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic. 
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April 13th, 2009, 08:31 AM
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Corporal
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by Illuminated One
Interestingly he was immune to horror marks after that.
Looking at the battle the following thing happened. First the dragon was paralyzed and then hit with horror marks. Horror mark icon is still there.
After some rounds horror mark icon was gone and the graphic of the horror mark weapon changed. It stayed away for some time and then it appeared again. So maybe there's a window that you have to hit, maybe it screws the whole game, but hey, that's wild magic. 
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Just a guess - but probably the horror mark counter is a 16-bit integer with 2's complement arithmetic being performed upon it. Probably any value over 32767 (and less than or equal to 65535) is in "negative horror mark" territory, thereby giving the appearance of immunity until sufficiently horror-marked to wrap around into the positive values again.
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November 10th, 2010, 06:13 PM
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Re: Remove Curses and Horror Marks?
Guess who!
Guess I'll be back every year or so because of this.
It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,) couldn't you thus completely null the effects out of the game that way?
I'm not sure if that would effect events though. How would you get rid of cursing (And horror mark or insanity if they exist) events?
Man, what a lot of work though! Why can't the devs just add something so you can mod these effects? I understand that they don't want to change the base game, but that's no reason to undermine modding, is it?
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November 11th, 2010, 07:28 PM
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by Zogundar
Guess who!
Guess I'll be back every year or so because of this.
It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,) couldn't you thus completely null the effects out of the game that way?
I'm not sure if that would effect events though. How would you get rid of cursing (And horror mark or insanity if they exist) events?
Man, what a lot of work though! Why can't the devs just add something so you can mod these effects?
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Read post #112 within this thread.
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November 11th, 2010, 07:38 PM
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Re: Remove Curses and Horror Marks?
Quote:
Originally Posted by NTJedi
Read post #112 within this thread.
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Well yes, there's that, but that only partially addresses horror marks, and does nothing for curses or insanity.
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