.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 12th, 2009, 10:41 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Help on controlling the AI please

I will admit to being a bit ambitious in my first proper foray starting with defending a port from attack while the Marines land (or not) so I decided to try something a bit smaller with special forces scouting a lab then using same map to attack it as they spot Chinese advisors & scientists (hopefuly) which is when I ran into problems. Setting AI as defender the relief force that turns up from nearby barracks as reinforcements just sits there. Which is why I asked do they need waypoints assigned to move or should I set to meeting engagement but then my thinking says I need to set defenders reaction so they do not leave there posts.
The problem with this is I then have to guess when they should move to take back flags (well try)
Thats why I asked if reaction 99 was a special case as in what AI uses normaly. If I set reaction to quite high for them like 2/3rds way through if they lose enough flags will they still go early?
It will take a while for me to playtest & find out so was hoping someone who has done could advise me.

Also on reinforcements having arrival turn vary slightly by setting arrival chance to say 30% sounds good but set reinforcement units individually. Do the individual units check for arrival or the platoon leader & all or none turn up because the first case splits up the platoon so is of no use.

Last edited by Imp; April 12th, 2009 at 10:52 PM..
Reply With Quote
  #2  
Old April 13th, 2009, 12:16 AM
hoplitis's Avatar

hoplitis hoplitis is offline
Sergeant
 
Join Date: Dec 2005
Posts: 261
Thanks: 1
Thanked 2 Times in 2 Posts
hoplitis is on a distinguished road
Default Re: Help on controlling the AI please

Ok, here is a hint on waypoint usage. You must always take into account the change of "turns" as the game will delete a waypoint on each change. So if you a section/squad to begin on the movement phase of turn 20 you must have already "clicked" 20 waypoints before the waypoints that will actually control the manouver you want your units to do. The one waypoin/turn is true even for reinforcements appearing later in the game.
Reply With Quote
  #3  
Old April 13th, 2009, 08:48 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Help on controlling the AI please

Okay thats usefull thank you any other little bits of advice appreciated.
Realise how long it takes to get them to work now.
Reply With Quote
  #4  
Old April 13th, 2009, 09:29 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Help on controlling the AI please

Hoplitis thats a big thank you they now work I must have missed that when read the stuff. Was getting dishartened takes a lonnnng time.
Any other hints would really be apprecited because as you say these waypoints are not quite as easy as they look.

If anybody has tips on controlling the pace of vehicles please post think I am getting there but still hit & miss. Sometimes units move to position & take station for a couple of turns but sometimes they seem to get a mind of there own
Again thanks
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.