Re: Team Strategy
I wonder if Trumanator is looking for strategies for the various team-games going on, or strategies on how to play as a team in "regular" MP's?
There are three crucial differences between those two.
1) In a team game you know who you are going to play with, so your strategy has to be built up from Pretender design. Who crafts which items, who is the main dispeller (if you get to end-game you better have somebody able to dispel those killer globals), which globals are you two aiming for (and who will cast them) etc.
2) Pre-designated teams do not back-stab each other. You can be sure you are not all of the sudden overrun by troops from your cloesest ally and friend when you least expect it. Thus in a team-game you do not have to have an army around "just in case".
3) There is no need to build up for trust in a team-game. In a MP you need to show your ally that you are prepared to go out there and take punches (like Dragar above says) even when you are not fully prepared yet. If you don't do that, your ally might start to look for other options, and he will for sure remember your actions (or lack of actions) in the future. While in a team-game you can wait for slamming until you are ready, even when your team-mate is under very heavy pressure (as long as he doesn't croak, of course) so that you can pull of that killer gig when you have the perfect line-up.
|