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Old April 17th, 2009, 05:17 PM
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Default Re: Artillery Delay and Supression - One Post - Two Can's of Worms

What he means is use the chain of command pressing R the unit tries to rally, then the platoon leader tries, then the company leader then your HQ so if in contact it has 4 chances to rally. Thats why the only big suppresion problem is arty because if your platoon leader follows "directing" his main role is to keep the other guys fighting. They often come with a support weapon choice as in longer range weapons which is the best choice. Platoon leaders should stay out of the fight as much as possible & only assault AFVs in dire circumstances.

This guy gives very sage advice in every post I have seen of his
Cross's are good as well & both are generally nice & clear
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Old April 17th, 2009, 05:25 PM
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Default Re: Artillery Delay and Supression - One Post - Two Can's of Worms

Quote:
Koh
When the FO has a line of sight with the target, you can easily adjust two or three times before the delay reaches 1.0. And further, when your FO has a line of sight with the target, the scatter if far less and in fact most of the time the center of the barrage hits right on the hex you ordered it in.
You are right brain fade ignore my previos post system works very well as it stands because it eliminates the God effect you need eyeballs on target to be effective.
Perhaps the one change if does not do is GPS equiped FOOs have more chance for initial rounds to land on tarrget if no LOS
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