.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old April 18th, 2009, 06:41 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Useful, Successful #newitem mods

Do your weapons actually work? I'm busy with some now and I can't get them to appear.

#newitem
#weapon "Blaster"
#name "Blaster"
#copyspr "Just Man's Cross"
#descr "The blaster is a basic ranged weapon used all around the galaxy."
#constlevel 0
#mainpath 3
#mainlevel 1
#type 3
#end

also tries

#newitem
#name "Blaster"
#copyspr 16
#descr "The blaster is a basic ranged weapon used all around the galaxy."
#constlevel 0
#mainpath 3
#mainlevel 1
#type 3
#weapon 701
#end

neither show up and I don't get it and to me it seems the same idea as yours
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
 

Bookmarks

Tags
#armor, #newitem, #weapon, mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.