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  #1  
Old June 11th, 2002, 10:17 PM
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Lisif Deoral Lisif Deoral is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

IMO the only problem related with talismans is their possible (ab)use with allegiance subverters. The subverters are only limited by range and fire rate, but with the talisman the fire rate becomes almost irrelevant...
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  #2  
Old June 11th, 2002, 10:53 PM

Phoenix-D Phoenix-D is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

That's also *3000* racial points..

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  #3  
Old June 11th, 2002, 11:27 PM

tesco samoa tesco samoa is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

there are many ways to counter that problem

Any weapon that has a greater range.

Or how about this

Ship with 1. tractor beam. 2.(some weapons overloaders) 3.Reload rate one weapon 4. Repulser Beam.
Another ship with 1 shield depleater ( IF alien ship has shields... then the rest with a weapon that has a reload of 1
Missle ships supported with carriers ( with fighters)

Or ships that have sat. launchers... when the enemy closes deploy the sats...

The list is endless....

Sure it is a hard to beat combo.... but it can be beaten... There are many weapon combinations that will beat any combination. R.P.S. (rock...)

IF you constantly being beat by one combo... Force the enemy to change what there building.

Build boarding ships and attack that way.

etc...
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old June 11th, 2002, 11:32 PM

tesco samoa tesco samoa is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

How is the combo religion and psychic abuse ?
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #5  
Old June 12th, 2002, 01:10 AM
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

Or, you could just send a fleet of 50-75 escorts or frigates or destroyers. He can only hit so many of your ships per turn because of multiplex and cost of his ships, while you can board/target at least as many as you have ships. Plus, any ships he gets don't help him out very much, since they're small.
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Old June 12th, 2002, 01:45 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

I don't recall if the Allegiance Subverter works on units. Does it? I don't think it should, although fighters technically contain 'live' pilots...

Swarm the Religious/Psychic player with units. You have fighters and drones for offense and WPs and sats for defense.
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Old June 12th, 2002, 11:38 AM

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Default Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman

I wouldn't call allegiance subverter + talisman an abuse. Afterall you pay 3000 racial points and a hell of a lot more research points to get them both, which sure as hell isn't easy if you are playing against other humans. I did that a lot against the AI in my max-tech-games and damned right it was fun, but if I were to play humans with a low tech start, I wouldn't dare if I want to survive the early game.
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