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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 20th, 2009, 05:02 PM

Zeldor Zeldor is offline
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Default Re: CPCS v. 0.4 - adds 46 new spells.

Burnsaber:

Didn't follow the discussion here, but that mod looks interesting. I am tempted now to make some Enhanced Gameplay Mod, with some stuff, including your mod, banned spells, magic site pack, removal of gem-making items, some other summons [for F/W mostly, by Zlefin]. I have some doubts about balance on some spells though:
- Terrible Visage: it adds it on 3 units, right? If so, it may be not too big, but fear+0 is quite powerful if massed [will it work on archers too?]
- Blessing of the Desert Wind: that AoE+ won't be too strong? any nations can get over 1 AoE on that? it's really low and powerful spell, and sounds like quite easy to put on big groups of archers [don't know any A/F mages though]
- Soulfire: that sounds very very nasty, that will own enemy armies [even if you lose your troops too fast, I'd imagine hordes of militia with some nations that have mages to spam it [in communion to reduce fatigue]]
- Traveller's Curse: afaik Curse of Stones is bugged and affects both sides, so making minor version of that may be not a great idea [and will it work?]
- hield of Heavens: good spell, but AoE can make it too strong
- Brain Freeze: shouldn't be MR++ instead of MR+? especially with AoE... [imagine hordes of TC masters of the way spamming it, reverse communion]

Rest looks ok, I think

I could use it for Preponderance 2, to get some real-game testing. IT will be some time till it starts though.
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