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Old January 24th, 2001, 03:58 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Compiled Questions/Bug List/Wish List

Tampa_Gamer,your list is excellent!
If you are not a beta tester you should be!
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Old January 25th, 2001, 02:49 AM

HreDaak HreDaak is offline
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Default Re: Compiled Questions/Bug List/Wish List

quote:


(3) [AI Construction Queues] Even if the AI has ample resources available, it does not fill up its construction queues for either planet facilities or vehicle construction - this results in considerable inefficiency. I often use the "Players" options to verify my modified AI files are functioning and for all empires this is true - most of the time they are completely empty. Perhaps when the AI construct files, it only executes a set number of entries at a time for its empire?


I have seen this too happen in my games. This does not concern all the AI players at the same time but from time to time some of them tend to go into this 'hibernation mode'. They seem to recover from it as soon as some other AI/player starts to destroy their remaining ships/planets. They do research and intelligence projects normally. Maybe this has something to do with different AI states, maybe some of them are not working correctly or something... dunno.
I had this game where Xi'Chung was not doing anything for about 30-40 game turns. It was not building anything (all of its planets were full of buildings).
It had about 30 planets and 5 ships!?!. I checked and rechecked all the text files that should have effect on the Xi'Chung AI but found no errors there. I also checked that it had more than enough resources to build ships/facilities. Upkeep was someting like 5k/1k/1k and it was producing 50k/10k/20k. All the resource storages were also full 170k/90k/90k. Then suddenly when the Sergetti had wiped out couple of its colonies the Xi'Chung AI seemed to recover mysteriously (maybe it's AI state was changed?). It started to crank out ships and has been operating normally after this.

[quote]

(14) [AI Design] The AI appears to make a new design for Attack Ships, Satellites, Defense Ships and Weapon Platforms just about every turn (for some races - I have not isolated why yet).
[quote]

AI seems to call ship designing subroutine as soon as it researches a new component that has a higher roman numeral than any of the previous components in it's family. It redesigns all the designs that have this 'new' component. When deciding what components to include in its designs it compares their tech levels. Higher tech level seems to indicate a better component (within family). Also if there are 2 or more AI players using same design name file they share this file. There cant be ships using same design names even if these ships are possessed by two different AI/players.

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Old January 24th, 2001, 03:05 PM
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Default Re: Compiled Questions/Bug List/Wish List

quote:
Originally posted by HreDaak:
[b] [quote]


AI seems to call ship designing subroutine as soon as it researches a new component that has a higher roman numeral than any of the previous components in it's family. It redesigns all the designs that have this 'new' component. When deciding what components to include in its designs it compares their tech levels. Higher tech level seems to indicate a better component (within family). Also if there are 2 or more AI players using same design name file they share this file. There cant be ships using same design names even if these ships are possessed by two different AI/players.




I agree, thats how it is supposed to work. But I tested this theory in tech level 3 start (no research) and they were still re-designing their ships in no particular organized manner!!?
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Old January 24th, 2001, 04:37 PM
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Default Re: Compiled Questions/Bug List/Wish List

The AI should check if the new design is the same as the previous one. It already has that 'check the same design' routine in the game for retrofitting ships. It should be EASY to implement that change and it would solve (or reduce) 2 problems:

1) Great amount of designs made by AI that are useless and take memory.

2) It would solve the problem of AI using up all the names for its designs that make AI stop designing ships. (Noticed by Mephisto)

[This message has been edited by Daynarr (edited 24 January 2001).]
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Old January 24th, 2001, 04:45 PM
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Default Re: Compiled Questions/Bug List/Wish List

Daynarr - good point. Did you forward that suggestion to Aaron? If not, please do.
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Old January 24th, 2001, 05:26 PM

HreDaak HreDaak is offline
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Default Re: Compiled Questions/Bug List/Wish List

Huh.. that sure is strange .

Are you sure they were not just designing completely new hull types?. In the Settings.txt file each race has limits on what kind of hull types it can use untill certain amount of turns has passed. If i recall correctly these limits were max 510kt before turn 20 and max 610kt before turn 40. Could this be the reason?
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Old January 24th, 2001, 06:01 PM
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Default Re: Compiled Questions/Bug List/Wish List

Could be for the other races, but I took out the limits for the Darlok. The game was still re-designing certain designs every turn even though they were based on the "Base Ship" hull. Maybe it is somehow looking at the race preceeding a particular race's turn? I don't know. . .
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