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Old April 22nd, 2009, 11:34 AM
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Suhiir Suhiir is offline
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Default Re: Help on controlling the AI please

I find them most useful for getting the AI to take a "non-least terrain point cost" approach early in a scenario.
You can "force" the AI to make something resempleing a flanking movement and such.

Another use I've found for them is forcing the AI to make a more coordinated attack.
Many times AFV's and APC's/IFV's have different speeds, with a bit of testing and tweaking you can get a mixed combat group to attack in a FAR more coordinated manner then the AI normally would. This isn't a real issue on smaller maps of course, but I tend to prefer larger ones where you have some room to maneuver.
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