.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2009, 06:57 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Air Dome

The additional gem domes don't break, so you only need one in a prov, I don't see any imbalances. If you want to burn 50 gems per province stacking up multiple air domes I think you've pretty much already lost that battle, especially since a spell still has a 20% chance of getting through since only one dome is actually checked, so it doesn't make you any more resistant to the heavy artillery spells (flames from the sky and murdering winter) than a single dome would.
Reply With Quote
  #2  
Old April 23rd, 2009, 07:02 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Air Dome

Maybe 10 is a bit extreme, but having a spare or two in waiting could be handy.
__________________
Syntax Highlighting for Vim
Reply With Quote
  #3  
Old April 23rd, 2009, 07:18 PM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Air Dome

Quote:
Originally Posted by Micah View Post
The additional gem domes don't break, so you only need one in a prov, I don't see any imbalances. If you want to burn 50 gems per province stacking up multiple air domes I think you've pretty much already lost that battle, especially since a spell still has a 20% chance of getting through since only one dome is actually checked, so it doesn't make you any more resistant to the heavy artillery spells (flames from the sky and murdering winter) than a single dome would.
Depends, in late stage of the game people usually concentrate most of their troops and mages in a few forts and protect them with all kinds of domes.
And with the air dome being the cheapest and most effective, stops 4/5 spells cast, having more than one surly is an advantage. How much does flames from the sky cost? or any other spell you need to break the air dome? VoD is the cheapest and yet you'd be using 15 gems on average to take out a 5 gem dome.

But also what if you only have the ability to cast nature dome with Pangaea for eg.? Casting a few more would be safer.
With Cealum also.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.