|
|
|
 |

April 24th, 2009, 04:56 PM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by Agema
Mm. I think stacking air domes would have its uses (were it not an exploit).
|
I certainly viewed it as a nice feature after Executor described it. The description in the manual gives no indication that the behavior is a bug (or intended behavior). I looked in the bug shortlist, and it seems that the real problem is ( emphasis added):
Quote:
SPELL Domes Domes of the same type stack, making it possible to erect any number of domes of the same type simultaneously. All domes must be broken during the same turn or none of them will go down, which means that layered air domes make a province virtually immune to any overland spells if stacked five times or more. Other domes have the same problem, just not 80% stopping power.
|
From a developer standpoint, it might be difficult to fix the bug without removing the "feature" completely. But, it's not clear that that is the case. I would lobby for retaining the feature, while fixing the bug in it, if not too inconvenient.
|

April 24th, 2009, 09:26 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by analytic_kernel
Quote:
Originally Posted by Agema
Mm. I think stacking air domes would have its uses (were it not an exploit).
|
I certainly viewed it as a nice feature after Executor described it. The description in the manual gives no indication that the behavior is a bug (or intended behavior). I looked in the bug shortlist, and it seems that the real problem is ( emphasis added):
Quote:
SPELL Domes Domes of the same type stack, making it possible to erect any number of domes of the same type simultaneously. All domes must be broken during the same turn or none of them will go down, which means that layered air domes make a province virtually immune to any overland spells if stacked five times or more. Other domes have the same problem, just not 80% stopping power.
|
From a developer standpoint, it might be difficult to fix the bug without removing the "feature" completely. But, it's not clear that that is the case. I would lobby for retaining the feature, while fixing the bug in it, if not too inconvenient.
|
Bug exploits are specifically banned. That makes casting multiple domes an exploit.
|

April 25th, 2009, 09:41 AM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by chrispedersen
Bug exploits are specifically banned. That makes casting multiple domes an exploit.
|
I'm not suggesting that anyone exploit a bug. According to the description, which I assume Edi was referring to, the bug is that all of the domes come back, if one or more of them is left undestroyed - and that is undoubtedly an exploitable bug. (I did a search in the thread and saw no indication that this was fixed. Probably some testing is in order to verify this.)
I'm suggesting that the bug be fixed (if it hasn't already been), but that the feature of allowing spare domes of the same type be continued. How is having spare domes an exploit, provided they stay destroyed after they are destroyed?
|

May 7th, 2009, 11:29 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by analytic_kernel
I'm not suggesting that anyone exploit a bug. According to the description, which I assume Edi was referring to, the bug is that all of the domes come back, if one or more of them is left undestroyed - and that is undoubtedly an exploitable bug. (I did a search in the thread and saw no indication that this was fixed. Probably some testing is in order to verify this.)
|
Tested (after some time...). I put two air domes up in a province, one got shattered, and only one remained.
|
The Following User Says Thank You to Gregstrom For This Useful Post:
|
|

April 24th, 2009, 11:24 PM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by analytic_kernel
Quote:
Originally Posted by Agema
Mm. I think stacking air domes would have its uses (were it not an exploit).
|
I certainly viewed it as a nice feature after Executor described it. The description in the manual gives no indication that the behavior is a bug (or intended behavior). I looked in the bug shortlist, and it seems that the real problem is ( emphasis added):
Quote:
SPELL Domes Domes of the same type stack, making it possible to erect any number of domes of the same type simultaneously. All domes must be broken during the same turn or none of them will go down, which means that layered air domes make a province virtually immune to any overland spells if stacked five times or more. Other domes have the same problem, just not 80% stopping power.
|
From a developer standpoint, it might be difficult to fix the bug without removing the "feature" completely. But, it's not clear that that is the case. I would lobby for retaining the feature, while fixing the bug in it, if not too inconvenient.
|
If the bug shortlist is still saying that, it's out of date.
In 3.23 you can put multiple air domes up but incoming spells only meet one of them. Having extra ones only means you have something ready to step into the gap once the first one shatters. A spell that shatters one of your air domes doesn't encounter any further air domes before impacting.
|

April 25th, 2009, 09:54 AM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
|
|
Re: Air Dome
Quote:
Originally Posted by Gregstrom
In 3.23 you can put multiple air domes up but incoming spells only meet one of them. Having extra ones only means you have something ready to step into the gap once the first one shatters. A spell that shatters one of your air domes doesn't encounter any further air domes before impacting.
|
I understand that. That is not what we are talking about here.
Executor described behavior whereby only one dome of a given type is encountered per incoming spell. If that dome is shattered, then the next spell will encounter the next dome of that type, if there is one. The same spell that shattered the first dome will not encounter the next dome of that type, as you say. If someone has up 2 air domes, the probability of stopping a spell is not 0.96 but only 0.8. I get that, but unless I'm totally misunderstanding the OP, that is not what we are talking about.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|