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Old June 13th, 2002, 12:58 PM

Gryphin Gryphin is offline
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Default Re: problems capturing planets in SE IV Gold

gravey101,
If you like using missles, you may cossider giving most of your missle ships types "Do Not Fire on Planets",
Then build a few "Specialty" type missle ships that will fire on planets. As you noted, the ships fire weapons untill all of the threat weapons are destroyed. Since the missles have not reached the target yet, the ships continue to fire them.
The other option would be to build a few "Planetary Invasion Ships" that have direct fire weapons. In either case, it can be a logistics pain.
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Old June 13th, 2002, 05:54 PM

Bman Bman is offline
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Default Re: problems capturing planets in SE IV Gold

I have done this. All of the transports head for the planet. The first transport drops its troops. If it is successful in conquering the planet the other troop ships head for the corners (only matters if there are enemy ships/units still present). If the troops are unsuccessful then the remaining transports continue to drop troops.

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Originally posted by Baron Munchausen:
If a planet is heavily armed AND low population you have a problem. For these cases something tricky is needed. I guess the idea to build lots of troop transports and send them swarming in is a possible option. If you send a troop transport in alone it will try to capture even an armed planet. None of them can be decoys, though. If the transport doesn't have troops it won't attack the planet. I wonder if the AI is smart enough to have each one of them drop troops? Or would it stop after the first one? If so, you'd need a huge overkill in troop numbers to have enough in any one transport to conquer the planet.
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