.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 5th, 2001, 07:43 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

quote:
2) [Game Setup] If a change my mind about the victory condition and choose another one, the old victory condition is not "greyed-out"


Aren't you supposed to be able to select more than one victory condition?
Reply With Quote
  #2  
Old March 5th, 2001, 08:44 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Drake - Yes, you can choose more than one. I was referring to when I choose one, then change my mind and choose two different ones. The original is still lighted, even if I "uncheck" the box. This is a minor menu nit, since it does not effect actualy game play as far as I can tell.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #3  
Old March 5th, 2001, 09:17 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

my wish list would be,
1 AI builds and uses base Ships more
2 AI uses troops and invades planets
3 The introduction of a Warp missle which
would be able to go through worm hole and
attack waiting, ships, sats, and/or mines
before ship goes through
4 Large Sats to have better weapon range
for defense of worm holes or have special
worm hole defense base capable of
attacking any ship coming through
5 AI to use warp weapons to open & close them
if they now do, I haven't seen it yet..
6 Editor to create 1 or more races or at
to change racial traits etc,
7 Pirate and/or Nomad Races
8 More catastrophic causes including a space
invader race that hates everybody, set at
random, and catastrophies to happen more
often when set to high
9 AI to use biological weapons, very seldom
if ever does at present
10 a new race that can live on any planet
no matter what the conditions without
having to research rock, ice, gas, oxygen
etc.and only controlled by AI,
just a few ideas...


__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #4  
Old March 5th, 2001, 09:57 PM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

My personal wish list

-tactical combat: scrollable combat window
-resource trade - numbers you can type in
-fighters - option of "tactical fighters" only (cannot exist without planetary or carrier support)
-special wormhole engines for fighter units
-special line in facility files: "number of population needed to be operational..."
-drones
-tactical combat: possiblity to set up defensive units manually
-better documentation of units lost, ships lost etc. of own and enemy empires
-cheap general intelligence operations - to have an impression on enemies strengh, log Messages, planet numbers, happiness of population etc.(this is what intelligence today is mainly composed of)

klaus
Reply With Quote
  #5  
Old March 5th, 2001, 10:33 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

quote:
Originally posted by klausD:
-resource trade - numbers you can type in



Along the same lines, either allow numbers you can type in for amount of cargo to transfer or more options (besides 1, 5, or "All") for cargo transfers.

And allow the same thing in construction queues for units. If my carrier can hold 32 fighters, I want to build 32 fighters, not 35 or 40; and I don't want to build 30 fighters, then spend the next two turns building one fighter per turn.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #6  
Old March 6th, 2001, 01:39 AM

Miles Miles is offline
Private
 
Join Date: Feb 2001
Location: Hyde Park,UT,USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Miles is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

My wish list:

0) (Urgent) The 'Ships/Units' screen needs to have an additional button below the 'Show Fleets' button. The name of this button should be something like: 'Show Orphans'. The meaning of this button would be to show ships that are not currently assigned to a fleet.

By using this new button and the 'Show Fleets' button, you could hide all the unwanted/unneeded information about ships that are in a fleet.

1) (Pleeese?) The 'Ships/Units' screen needs to have an additional button below the 'Show Fleets' button. When you click on this button, you are presented with a drop-down, scrollable, list of 'Design Type's. By using this button, you see just your Carriers, or your 'Pop. Transport's or whatever.

2) (PPPleeeese?) I think we need an additional default 'Design Type'. It is:

Scout
- It will explore.
- Once we have explored to the limit of supply, it will hang out on the border and watch for traffic.
- Would be nice if it would pop in and out of storms and nebulae.
- Will cloak if it can.
- Will not initiate combat, even if it has weapons.

3) (Urgent) The game really REALLY needs to ship with at least 255 names in the systemnames.txt file.

Thanks to MM for the wonderfull game. I am recommending it to all my friends.

Miles

------------------
-=-miles@cc.usu.edu-=-
__________________
-=-miles@cc.usu.edu-=-
Reply With Quote
  #7  
Old March 6th, 2001, 03:29 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Compiled Questions/Bug List/Wish List

Hey miles, good idea with the design types. Send it to Aaron's email and I think it has a good chance of being added.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.