.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old April 28th, 2009, 09:55 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Modding Magic Sites questions

When there are no commands for something, you can't add or change it. If there's a command for something, you can use the command to change just that aspect of unit/item/site, with restrictions.

Sites can only have four effects: generating X gems of Y, or Z gold, or Å resources, or giving bonus to one school, etc. If Wolven Gate already happened to have four features, you'd have to replace one of the existing ones.

You can change rarity without any trouble, and make sites non-unique. Uniqueness is controlled by the #loc mask, though, so you'd have to lower the value of #loc by the value of unique, 16000-something.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.