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Old April 29th, 2009, 10:23 PM
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AdmiralZhao AdmiralZhao is offline
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Default Re: Best way to lose a battle...

I'd have to agree with Rookierookie. It seems that the main reason for the mechanic is to solve the halting problem for Dom3, and cut short battles that will never end, or will only end after 1000's of turns (e.g. two opposing thugs with high regeneration but low attack). If the limit was increased to 100 (which might be a very easy change for the devs), you would have many fewer "victorious" battles that are lost strictly due to the time limit. As it is, the turn limit is a definite concern whenever you combine in a SC with battle-field wide fatigue effects, and it generally turns a couple of battles from victories to defeats in each game.

Of course, you'd have to consider the effect this would have on other aspects of the game. It would make Vengenance of the Dead less deadly, and would make it more difficult to swamp SCs with chaff undead in order to stall their advance or force them to retreat.
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Old April 30th, 2009, 01:55 PM

MaxWilson MaxWilson is offline
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Default Re: Best way to lose a battle...

Quote:
Originally Posted by AdmiralZhao View Post
I'd have to agree with Rookierookie. It seems that the main reason for the mechanic is to solve the halting problem for Dom3, and cut short battles that will never end, or will only end after 1000's of turns (e.g. two opposing thugs with high regeneration but low attack). If the limit was increased to 100 (which might be a very easy change for the devs), you would have many fewer "victorious" battles that are lost strictly due to the time limit. As it is, the turn limit is a definite concern whenever you combine in a SC with battle-field wide fatigue effects, and it generally turns a couple of battles from victories to defeats in each game.

Of course, you'd have to consider the effect this would have on other aspects of the game. It would make Vengenance of the Dead less deadly, and would make it more difficult to swamp SCs with chaff undead in order to stall their advance or force them to retreat.
The turn limit is also an important influence on the game's tactics. The main attraction of area-effect weapons like Sunslayer and Shadow Brand is that they kill more enemy before the 50-turn limit. If there weren't any limit you might as well use a Sword of Sharpness.

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