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May 10th, 2009, 12:16 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: OT: Making History
I also found the game enjoyable.
It has this addictive quality that makes you keep pressing end turn and/or discovering that it suddenly 2:00 AM and you need to be awake for work in five hours
Kinda like MOO2 had but Galciv didn't. The turns flow more smoothly than even dominions.
Yes, its an enjoyable game. One I'd really like to see expanded to explore other areas of human history: like rise and fall of Rome, colonialist europe and much more.
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May 10th, 2009, 12:50 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
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Re: OT: Making History
Did you play on MOO2 online on TEN in the mid to late 90's?
I was Kargon on there 
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May 10th, 2009, 04:13 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: OT: Making History
Nope. Was at high school actually and a good thing I only played SP 'cause I'm sure playing with vets online would have traumatized me  I probably sucked hard at computer strategy games back then
Not that I got much better since, but at least I know how to speak and act like I have 
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May 16th, 2009, 10:30 AM
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Join Date: Oct 2007
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Re: OT: Making History
I downloaded the demo and gave this game a bit of a try. It does seem like it could be interesting, but I had a few problems with it.
1. France, russia, japan, the UK, the united states... what do they all have in common? Apparently they are all headed towards mass starvation. I haven't looked at the rest of the major nations yet, but in the demo scenario (the end of diplomacy) it is looking pretty much like no one in the world is capable of producing a surplus of food. I don't get it, how is it that people are supposed to survive in a world without food.
2. Most countries don't have sufficient IPUs to keep their goods and arms at positive values at the same time even in peacetime, and many of them can't keep their arms up at all without importing massive amounts of oil (I'm talking about you, france). And letting your arms drop to incredible negative values doesn't seem like a very bright idea. And when you inevitably run out of goods trying to keep your army supplied, debt begins running rampant. I really don't understand how you're supposed to do anything else in wartime other than produce endless waves of arms from all your cities, digging yourself even further into debt as all of your income dries up. I guess it is possible to operate still, but it seems as though your economy is destined to become worse and worse the longer the game goes on, until no one has any bullets and can't produce anything because lack of food and income have obliterated their IPUs....
Hopefully some of the other scenarios that come with the game make it less pointlessly hard to maintain a stable economy.
Last edited by rdonj; May 16th, 2009 at 10:46 AM..
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May 16th, 2009, 04:53 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: OT: Making History
Ahmm, one could argue that wars tend to be bad for the economy. As for WWII specifically, there was a huge economic crisis in the states prior to the war and most european countries didn't fare well in that regard.
Now, during and after the war most participants had their economy practically ruined. Europe was devastated. So much so that people hungered for quite some time after the war was over.
Probably the notable country that actually gained from the war, economically, is the united states. Selling arms and food and having the war burn the grounds of other countries were factors that helped it I reckon.
I kinda like the game. Not perfect by any means but it passes the time pleasantly enough and doesn't require head numbing planning and accuracy like dominions does.
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May 16th, 2009, 06:03 PM
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General
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Join Date: Oct 2007
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Re: OT: Making History
I understand and I agree, I'm just baffled at how some of these nations are supposed to survive in peace. The UK, for example. I would have thought they would be economically strong pre-war. But after about 2 turns their economy looks like it's basically going to collapse and nothing is going to bring it back for many, many turns, even if they don't go to war.
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May 17th, 2009, 05:29 AM
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Sergeant
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Join Date: Dec 2007
Location: WA, Australia
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Re: OT: Making History
Quote:
Originally Posted by rdonj
I understand and I agree, I'm just baffled at how some of these nations are supposed to survive in peace. The UK, for example. I would have thought they would be economically strong pre-war. But after about 2 turns their economy looks like it's basically going to collapse and nothing is going to bring it back for many, many turns, even if they don't go to war.
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Have to remember that the world was still suffering from the great depression and so the economic situation of a lot of nations seems to model this fact quite nicely.
Also remember that in the game, penalties for a lack of anything, whislt niggling arn't game mashing - you can still function with a food shortage.
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