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Old May 13th, 2009, 10:19 AM

Calahan Calahan is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Count me in as well please.

Close to my limit now on games, but find that sorting out diplomacy usually takes longer than sorting out moves, so I'm well up for a no chat, no trading, no coordinated attacks, just good old fashioned everyone for themselves type of game. No diplomacy games are the way forward IMO.

Also one suggestion, you might want to disable re-naming, since it could help give away a players identities due to many players liking to rename their commanders after the random picks they get. Since it's then feasible for someone to start making a list (from the various games they might be in) of who renames their commanders like this and who doesn't. Think as many measures as possible should be taken to keep identities a secret.

Final point, you might want to mention something about what the penalties are if someone does communicate during the game. Will they be warned, instantly turned AI etc. While I'd like to believe that everyone will stick to the spirit of the game, it would be useful for clarity sakes to state the rules clearly before hand in case anyone is tempted.....

"Oh sorry, I forgot there wasn't any diplomacy in this game. It won't happen again honest. And it's no big deal since I only needed to do it once so that I could arrange for everyone to attack the player who just attacked me"
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Old May 13th, 2009, 12:53 PM

Executor Executor is offline
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Default Re: New game - The Art of War, Random nations, no diplomacy

Quote:
Originally Posted by Calahan View Post

Also one suggestion, you might want to disable re-naming, since it could help give away a players identities due to many players liking to rename their commanders after the random picks they get. Since it's then feasible for someone to start making a list (from the various games they might be in) of who renames their commanders like this and who doesn't. Think as many measures as possible should be taken to keep identities a secret.

Final point, you might want to mention something about what the penalties are if someone does communicate during the game. Will they be warned, instantly turned AI etc. While I'd like to believe that everyone will stick to the spirit of the game, it would be useful for clarity sakes to state the rules clearly before hand in case anyone is tempted.....

"Oh sorry, I forgot there wasn't any diplomacy in this game. It won't happen again honest. And it's no big deal since I only needed to do it once so that I could arrange for everyone to attack the player who just attacked me"
Yeah, I forgot about renaming. We'll have it on off as to protect players from themselves.

And I have been thinking about the penalties for breaking communication, just not sure how to go with it.
I too hope that everybody will play in the spirit of the game but in case they "accidentally forget",
at the very least I think a permanent sub should be found, making them AI could cause even more unstability to the game.
So, IMO, kicked out or AI.

Agema, no communication of any kind. You are free to reveal you identity only once you're dead, but only your own, and there will be no posts like,"Oh damn Pangaea killed me".
Everybody is free to comment on stuff like indie strength, and other harmless stuff like that as long as it doesn't jeopardize you or another player.

So, victory conditions, percentage of capitals, I agree with this. We will have to sort this out later, once we see how many players we've got.

Now, nation selection. This is a you choose type of game, so what kind of system would you prefer?
Do you want a standard, random nations all the way, meaning no trading or anything of that kind,
or,
Do we steal Baalzes idea from Fearun, you state eg. two nation you don't want to play. Or maybe someone has an even better idea?

There also seem to be no objections to this being a MA game, so I recon that is settled.
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