Quote:
Originally Posted by sansanjuan
Agreed. In my current game I've coupled N9 with E9 for those very same fatigue issues. The game is very much a "rush" game. We'll see if I've found the bless/scales sweet spot.
-ssj
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Let's say you're using Niefel Giants with N9E9. They have enc 4 IIRC, and for simplicity we'll pretend they go berserk on the very first round of hand-to-hand combat. That's 4 fatigue from encumbrance per turn, plus 2 fatigue from being berserk (+2), minus 4 for E9. I don't recall precisely what their Prot is after N9E9 blessing + berserk, but I think it's around 19. That plus regen is enough to make them pretty much invulnerable to regular units (i.e. not mages). After 20 rounds of combat, though, they are now at 40 fatigue and are starting to take many critical hits, each vs. a mere Prot 9. They don't have any Defense. Against most opponents this doesn't matter because after 20 rounds of Niefel chill you're unconscious or dead anyway, but vs. e.g. skelly spam they're starting to take significant damage, and after a few more rounds the Niefel Giants will suddenly evaporate (around fatigue 50) as they start getting critted to death.
In short, I don't think the 50-turn limit is ever going to be the limiting factor on a sacred with N9, because if you don't win by turn 30 or so your fatigue is so high that regen can no longer balance out hits. I would generally prefer E9N8 over E9N9 for that reason.
-Max