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  #1  
Old May 14th, 2009, 03:56 AM

MaxWilson MaxWilson is offline
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Default Re: Berserk vs Awe

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Ignore awe, ignore repel... more reasons to love that big Nature bless.
-ssj
On the other hand, you just have to hate that 50 turn limit.
Naah, with an N9 bless you'll fatigue out way before you even hit the 50 turn limit anyway. That's +100 fatigue over 50 turns, although in practice you'd probably only be berserk for 40 or so of them.

-Max
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  #2  
Old May 14th, 2009, 12:48 PM
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sansanjuan sansanjuan is offline
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Default Re: Berserk vs Awe

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Originally Posted by MaxWilson View Post
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Originally Posted by Tolkien View Post
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Originally Posted by sansanjuan View Post
Ignore awe, ignore repel... more reasons to love that big Nature bless.
-ssj
On the other hand, you just have to hate that 50 turn limit.
Naah, with an N9 bless you'll fatigue out way before you even hit the 50 turn limit anyway. That's +100 fatigue over 50 turns, although in practice you'd probably only be berserk for 40 or so of them.

-Max

Agreed. In my current game I've coupled N9 with E9 for those very same fatigue issues. The game is very much a "rush" game. We'll see if I've found the bless/scales sweet spot.
-ssj
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Old May 14th, 2009, 06:54 PM

MaxWilson MaxWilson is offline
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Default Re: Berserk vs Awe

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Originally Posted by sansanjuan View Post
Agreed. In my current game I've coupled N9 with E9 for those very same fatigue issues. The game is very much a "rush" game. We'll see if I've found the bless/scales sweet spot.
-ssj
Let's say you're using Niefel Giants with N9E9. They have enc 4 IIRC, and for simplicity we'll pretend they go berserk on the very first round of hand-to-hand combat. That's 4 fatigue from encumbrance per turn, plus 2 fatigue from being berserk (+2), minus 4 for E9. I don't recall precisely what their Prot is after N9E9 blessing + berserk, but I think it's around 19. That plus regen is enough to make them pretty much invulnerable to regular units (i.e. not mages). After 20 rounds of combat, though, they are now at 40 fatigue and are starting to take many critical hits, each vs. a mere Prot 9. They don't have any Defense. Against most opponents this doesn't matter because after 20 rounds of Niefel chill you're unconscious or dead anyway, but vs. e.g. skelly spam they're starting to take significant damage, and after a few more rounds the Niefel Giants will suddenly evaporate (around fatigue 50) as they start getting critted to death.

In short, I don't think the 50-turn limit is ever going to be the limiting factor on a sacred with N9, because if you don't win by turn 30 or so your fatigue is so high that regen can no longer balance out hits. I would generally prefer E9N8 over E9N9 for that reason.

-Max
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Old May 14th, 2009, 10:04 PM

chrispedersen chrispedersen is offline
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Default Re: Berserk vs Awe

and remember that if you are berserk you are also taking fatigue from movement.
Many people think a E9N6-8 more suitable.

Especially on those days you're mages get hit and go off yelling.. Cowabunga! I'm a ninja!
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Old May 15th, 2009, 07:44 PM

MaxWilson MaxWilson is offline
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Default Re: Berserk vs Awe

I don't think berserk makes you take fatigue from movement, that's Flying. Berserk +N just makes you take a flat N fatigue per turn, in addition to fatigue from melee or spellcasting.

-Max
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