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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 14th, 2009, 11:46 AM

Zeldor Zeldor is offline
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Default Re: Enhanced Gameplay Mod [project]

Yeah, most of that items would be const6 or const8. I also agree on hammer of the cyclops, we don't need 2, as they'd be probably grabbed by same player. Other stuff can be tweaked. Sun items look especially nice, good way to spend F gems on cool gear.

I was also thinking about getting summons in a way you suggested for some nations. They will take spell slots too though. Man indeed could use TNN mages/thugs as summons. That nation totally sucks and is now worse even than Ulm. There are more nations that could use summons from previous eras.

Also Ashdod balance mod could be added here. That is made first. Right now that cool nation is usually banned. They'd need some serious nerf, but they'd be playable. I was thinking about nerfind PD [is it possible?], changing heat to neutral or 1 [same question], making their forge bonus guys summons [mid-game, 40-50 gems], removing 3rd misc slot, making Zamzummites cap only.

And yeah, that was Xietor's MA Man mod. I don't think it was big enough, but it could surely be added, before we do some other serious modifications. It's way better than vanilla or CBM Man.
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