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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 14th, 2009, 11:12 PM

zzcat zzcat is offline
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Default Re: Conceptual Balance Mod 1.5

Quote:
Originally Posted by Kuritza View Post
Great!
Cant help feeling that Tartarians could cost 15 death, since GoR is 15 nature now. In my experience, GoR is the main limitation anyway.
+1, Even without GoR, Tartarians are great thugs on their own.
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Old May 14th, 2009, 11:26 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.5

+2 Anything to increase end game options. Tartarians are one of 2-3 main avenues.

Wonders what lankan was too expensive.....

Last edited by chrispedersen; May 14th, 2009 at 11:41 PM..
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Old May 17th, 2009, 12:38 AM

P3D P3D is offline
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Default Re: Conceptual Balance Mod 1.5

Now the Lawgiver looks very strong, i'd say no-brainer for MA Mictlan. New path cost 40 (was 50), starting dom 3 (was 2) and A1S2N1 (was A1S1N1).

Assuming S9 bless and 6-7 DOM, the change is the equivalent of more than 100 design points.
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