Quote:
Originally Posted by Zeldor
Well, in my opinion dom3 is not a game about economy. That's why there are only 3 buildings. It is about pretenders samshing each others into the face. Clam spam + turtling does not make for an intresting game, since it removes interaction between players.
It also bugs me how far gem generators have gone from their orginal purpose (lessen the need to restock gems to marching army mages). They were meant for that, not to power your late-game into ridicilious levels. Whenever I clam, I feel like I'm abusing a bug or just exploiting in general. But perhaps that is just me.
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Taking provinces is merely a function of economy also. Clamming is not very interesting, but if you're stuck between a rock and a hard place it's better than just waiting or going kamikaze against neighbours you can't beat now.
It's unproblematic in midgame, everything else just keeps happening. I think the real reason for late game unfun is that attacking becomes very unrewarding.
Luck is a much larger factor than in midgame (maybe the largest), first spell and 50 round advantage, and 90% of your holdings can be replace by the first province you conquer with a 20 gem thug.
If I ended up with the largest income in late game I would just sit back without clams, my position doesn't get weaker.