.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old May 17th, 2009, 08:18 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Re: Sentience

Just what i was up to this little while!! This is a far more efficient way of doing things..

#modname "Pretender Sentience"
#description "Pretenders with the Sentience ability."
#domversion 3.21
-icon "TBA.tga"

#newspell
#copyspell "Gift of Reason"
#name "Sentience"
#descr "Allows the prentender to grant sentience to a unit."
#path 0 3
#path 1 8
#school 4
#researchlevel 0
#pathlevel 0 1
#pathlevel 1 5
#fatiguecost 100
#end

-Great Enchantress
#selectmonster 485
#holy
#magicskill 1 1
#magicskill 8 5
#end

This is a far more efficient way of doing it and it only take up one spell slot.

Now, what would this kind of pretender look like? Would it be available to everyone? What nations should have access to a Great Enchantress Sentiencer?

Last edited by hEad; May 17th, 2009 at 08:20 AM.. Reason: fix up..
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.