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Old May 20th, 2009, 06:38 PM
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Poopsi Poopsi is offline
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Default Re: Ok, death magic and afflictions, what's the deal?

Ok, testing this thing.

I'm running a hotseat with ermor and machaka to test death mages of various sorts. I intend to check afflictions on mages from 1D to 5D.

In particular, I´ll try to build up a base of D3 to see how well they survive, and keep one D4 and one D5.

I´ll run it for a couple of lots of turns (is there any way to make this happen automatically?) and tell you whether they survive


Ok, update on the testing: Turn 45-46

The D2 guys are falling slowly but surely. D3 are intact so far. Same with D4-5

Turn 67: one of the 3D guys (out of three) afflicted.

Turn 72: My D4 guy got afflicted by weakness (curiously enough, that's what my original 4D guy got)

Last edited by Poopsi; May 20th, 2009 at 07:01 PM..
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Old May 20th, 2009, 08:01 PM

chrispedersen chrispedersen is offline
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Default Re: Ok, death magic and afflictions, what's the deal?

there is a way to run a lot of turns automatically -I think gandalf released the hidden command lines...

I dont' think the weakness is that surprising.

I think it works something like this:

if age>max age then afflict%= 65-({death*20,{max 60}}

Roll Afflicttest:
if afflict% - afflicttest >60 feeblemind
"" >50 NHWound
40 Crippled
.
.
5 Weakened
0 or lower- no affliction.
Of course, all these numbers are made up. And if I were doing it, I'd actually use DRN to let there always be a possibility of affliction.

something like...

If DRN > Death level(drn) + drn then afflicted; and the difference in the score dictating the severity of the affliction.
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