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  #1  
Old May 21st, 2009, 10:57 PM
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Default Re: Warhammer "Chaos Undivided" race

Yeah, I didn't really describe those "others" too well.

Basically, I got frustrated with the constantly-appearing (and, IMO, sorta useless) Chaos Spawn "heroes", so I decided to incorporate some characters straight from the old-school Chaos background. Unfortunately, I had no idea how to actually code them without really messing things up. So that's what they're for: graphics for unique Chaos Undivided national heroes.
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Old May 26th, 2009, 06:25 PM

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Default Re: Warhammer "Chaos Undivided" race

I sat down to do the work of implementing your graphics and a couple new heroes, got the coding done and then stopped cold when I got to transferring graphics. The image file you uploaded here is a JPG, which is a lossy file and has introduced quite a bit of distortion to the sprites. Could you either send to me by Email, PM or upload here, a zip file of the original graphics in their TGA format please?
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Old June 17th, 2009, 12:52 AM
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Default Re: Warhammer "Chaos Undivided" race

My apologies for the delay, summer classes + not much gaming = haven't checked the site regularly. The images are attached.

On a possibly related note, I recently installed Dom3, the Warhammer World map, and all the Warhammer races on my Linux computer. I started a game as Chaos and all of the national spells seem to be missing. Any ideas what could be wrong?
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File Type: zip chaos-champions.zip (36.8 KB, 301 views)
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Old June 17th, 2009, 01:23 AM

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Default Re: Warhammer "Chaos Undivided" race

Quote:
Originally Posted by Noble713 View Post
I recently installed Dom3, the Warhammer World map, and all the Warhammer races on my Linux computer. I started a game as Chaos and all of the national spells seem to be missing. Any ideas what could be wrong?
I expect it is another numbering conflict, just like the troops with the Lizardmen. I guess I will myself have to download all the Warhammer mods and eyeball each one for where the conflict might be. I have resolved the Lizardmen troops numbering conflict in the as yet un-uploaded working version, though I may have caused other conflicts.

Numbering conflicts are almost inevitable when a large number of mods are played at once. But it would be nice if at least the Warhammer races did not conflict with each other.

I'll get your sprites into the mod and have the new version uploaded hopefully sometime this weekend (with numbering conflicts resolved).

By the way, you would be doing me a favor if you were to list all the mods you have enabled.
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Old June 21st, 2009, 07:12 AM
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Default Re: Warhammer "Chaos Undivided" race

Chaos Undivided 0.55
AI Ogre Kingdoms 0.7
Tomb Kings 1.03
Skaven 1.0

For some reason activating the Lizardmen (v0.3) causes the game to crash when I try to start a new game. Not sure what the problem is there, but I've got them turned off as a consequence.

I don't know how practical or feasible it would be to eventually have some sort of Warhammer Mega-Mod, where a player could run the map and virtually all the races together. It's a nice idea though, and probably the only way we'll get a decent Warhammer strategy game. Numerous attempts to mod the Total War series have so far not succeeded.
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Old June 21st, 2009, 07:43 AM
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Default Re: Warhammer "Chaos Undivided" race

Nevermind. I'm an idiot. I forgot to install the patch.

30-minute time limit on message editing? Peculiar...
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