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May 24th, 2009, 04:26 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: Dom3: Expansion Pack
Well, what I would change:
Expand the scripting posibilities but at least add a keep casting that specific spell (at that kind of target). The 5 slots are easily filled by buffs, which doesn't allow effective spell combinations with spells the AI doesn't use correctly.
Research is generated by labs (but must still be paid for on a point for point basis, but the number of labs determines the max possible). Different nations get different research per lab/gold ratio, drain affects it on a percent base. Mages are only recruited for combat/rituals/forging and can be disbanded.
Labs get a limited amount slots in that gem/research producing items must be placed in to work. Initial Number of slots is depending on nation or god and can be expanded a couple of times for an increasingly larger price.
A player gets more control over random paths depending on how "institutionalized" magic is for the nation/mage.
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May 25th, 2009, 09:23 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by Zeldor
I'd call it rather low budget  You'd have to spend at least $5-10 million for proper 3d graphics engine.
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Or $0 for id Tech 3. Even runs on linux! Perfect for the Dom 4 (Pretenders Gone Wild) FPS.
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http://z7.invisionfree.com/Dom3mods/index.php?
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May 26th, 2009, 06:18 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Zeldor
I'd call it rather low budget  You'd have to spend at least $5-10 million for proper 3d graphics engine.
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Or $0 for id Tech 3. Even runs on linux! Perfect for the Dom 4 (Pretenders Gone Wild) FPS.
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hmm...
I'm thinking some sort of admixture of Dominions and Sacrifice... that would be a beautiful thing.
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May 23rd, 2009, 03:36 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Dom3: Expansion Pack
Edi:
My post was not aimed at you  Mostly also to all threads like that appearing from time to time. I really hope that dom4 gets created though.
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May 23rd, 2009, 03:50 PM
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Corporal
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Join Date: Nov 2006
Location: Toulon - France
Posts: 69
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Re: Dom3: Expansion Pack
@Calahan : No you are not the only one who don't want an impove in graphic display :
More quality would say less editable : It's easy to edit a 64x64 sprite (well easy do edit, I didn't say easy to do something artistic). It's far more difficult and time consuming to create let's say a 3d shape with texture...
Such a Dom4 would loose probably 80% or more of his units, maybe more....
So keep the 2d sprites ! Well I know... why speaking about a problem that isn't real as there will be NO Dom4...probably...
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Chacal
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May 24th, 2009, 03:46 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
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Re: Dom3: Expansion Pack
I'd love to see an expansion with AI scripting able to be modified. That is, having players able to better define the order of spells that the AI uses, how it places its units, what units it recruits, and when it sends them to attack you, to make single player a little more challenging.
I'm sure someone posted it already, but more intricate scripting for commanders would also be nice.
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May 26th, 2009, 09:40 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Dom3: Expansion Pack
Being able to modify AI and spell AI (banning certain spells, changing their weighting etc) is basically all I'd want from Illwinter and of course I'd pay for it.
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
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May 26th, 2009, 01:44 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by Sombre
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
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Here's a high compliment for Dom3: since installing Dom3 on my computer, I don't think I've played a single game of Master of Magic to completion. No other game has ever been able to claim that distinction for so long[1]. It's a testament to the richness of Dom3.
-Max
[1] I reserve the right to play more MoM in the future of course, but Dom3 still holds the duration record.
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May 26th, 2009, 05:46 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by Sombre
But I don't think they need to do anything to expand it. It's a great game I'll still be playing in 10 years time.
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Here's a high compliment for Dom3: since installing Dom3 on my computer, I don't think I've played a single game of Master of Magic to completion. No other game has ever been able to claim that distinction for so long[1]. It's a testament to the richness of Dom3.
-Max
[1] I reserve the right to play more MoM in the future of course, but Dom3 still holds the duration record.
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I still prefer MoM - but Dominions has real people! So I haven't played MoM in years - the graphics are dated. But it still holds near and dear to my heart...
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May 26th, 2009, 04:09 PM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Dom3: Expansion Pack
I'd likely be playing master of magic still if I managed to run it reliably. But dosBox aint reliable. Starts lagging bad after a while.
As for simmilar games, I think that Dom3 might be the closest to the experience.
(strictly speaking, Age of Wonder Shadow Magic is almost a carbon copy of MoM with better graphics, but Dom3 is better in some regards, as well as less resource intensive. When turns start taking long in Dominions I simply alt tab and do something else. Heck, it´s resource-light enough to run two games at the same time and alternate)
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