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May 23rd, 2009, 02:28 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Dom3: Expansion Pack
I'd call it rather low budget  You'd have to spend at least $5-10 million for proper 3d graphics engine.
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May 23rd, 2009, 03:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Dom3: Expansion Pack
Well to me a Dom3 Expansion Pack is:
Streamers and Standards mod
Worthy Heroes mod
Mytheology mod
Magic Site mod
SingleAge mod
and running each map thru the SemiRandom program before playing it.
I understand there is also a mod to add a ton of new spells to the game but I havent tried that yet. There is also a mod that put something like 12 new nations into the extended slots in one move with all conflicts ironed out.
Those are mods that extend the game. Took what was in it and added lots more.
Gandalf Parker
--
To some people, unlimited options seems to them to be zero options.
Without a menu of choices, they are lost.
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May 24th, 2009, 12:07 PM
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Sergeant
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Join Date: Dec 2007
Location: WA, Australia
Posts: 228
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by Gandalf Parker
Well to me a Dom3 Expansion Pack is:
Streamers and Standards mod
Worthy Heroes mod
Mytheology mod
Magic Site mod
SingleAge mod
and running each map thru the SemiRandom program before playing it.
I understand there is also a mod to add a ton of new spells to the game but I havent tried that yet. There is also a mod that put something like 12 new nations into the extended slots in one move with all conflicts ironed out.
Those are mods that extend the game. Took what was in it and added lots more.
Gandalf Parker
--
To some people, unlimited options seems to them to be zero options.
Without a menu of choices, they are lost.
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Exactly right! The game as is stands is with out peer and I can appreciate that at this point of its development it has given all to most of what it has got, but the question is, what possibly extra could be added to the game - either as a metaphoric expansion or an actual sequal?
What more could dominions become? More of the same or could additional concepts or factors to the game with out it becoming something else? As it it, can Dominions 3 be topped? Can the strategy (again not emphasising UI or other improvements expected of a new engine)
For those who know, what was Dom 1 like and how has it changed over the series? I would have loved to player earlier versions to see how far it has travelled.
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May 24th, 2009, 12:41 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
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Re: Dom3: Expansion Pack
Well I'd assume that Dominions originally spawned from Conquest of Elysium II, which you can get for free now. It's quite similar to Dominions in what you're expected to achieve, and I think I even saw some of the same sprites still being used. Worth playing at least once just for kicks.
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May 24th, 2009, 04:26 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
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Re: Dom3: Expansion Pack
Well, what I would change:
Expand the scripting posibilities but at least add a keep casting that specific spell (at that kind of target). The 5 slots are easily filled by buffs, which doesn't allow effective spell combinations with spells the AI doesn't use correctly.
Research is generated by labs (but must still be paid for on a point for point basis, but the number of labs determines the max possible). Different nations get different research per lab/gold ratio, drain affects it on a percent base. Mages are only recruited for combat/rituals/forging and can be disbanded.
Labs get a limited amount slots in that gem/research producing items must be placed in to work. Initial Number of slots is depending on nation or god and can be expanded a couple of times for an increasingly larger price.
A player gets more control over random paths depending on how "institutionalized" magic is for the nation/mage.
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May 25th, 2009, 09:23 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by Zeldor
I'd call it rather low budget  You'd have to spend at least $5-10 million for proper 3d graphics engine.
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Or $0 for id Tech 3. Even runs on linux! Perfect for the Dom 4 (Pretenders Gone Wild) FPS.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 26th, 2009, 06:18 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Dom3: Expansion Pack
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Zeldor
I'd call it rather low budget  You'd have to spend at least $5-10 million for proper 3d graphics engine.
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Or $0 for id Tech 3. Even runs on linux! Perfect for the Dom 4 (Pretenders Gone Wild) FPS.
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hmm...
I'm thinking some sort of admixture of Dominions and Sacrifice... that would be a beautiful thing.
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