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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 24th, 2009, 07:58 PM

Rick L Rick L is offline
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Default Re: Oceania - Let's fix it. Mod discussion

Personnally, I like Oceania. The key is to start with an improsoned rainbow pretender, such as the master lich. By the time he breaks free, you should control all the under water provinces. You also should have lots of researchers. Triton Kings are good and automatically summon good underwater troops. Build armies of wave warriors. They are a decent on-land army. Lead them with mermages equipped with sceptres of authority. When your pretender is free, have him cast acashic record to find the magic sites your site searcher couldn't. FInding death sites is the key. Then follow the skull mentor strategy suggested by Baalz in his guide to Hellheim. You should have no trouble getting to 300 RP which will get you to conjuration six in short order. Then cast streams of Hades. Have this commander summon ghosts. Crush a weak land province and build a lab. Recruit any mercenaries available to the land province and conjure like crazy. Have your pretender teleport in and cast Troll King's court. As your research builds up, you can get to the elemental royalty. Tarraresque. Tartarians. You can build a quite formidable land army if you can get to Conjure 8 before anyone else.
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