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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old May 26th, 2009, 11:57 PM
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the Vanishag the Vanishag is offline
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Thanks, Radio Star - I've made a number of changes based on your suggestions (see changelog).

The Rainbow Serpent is a work in progress - at the moment, it is a walking (slithering) Astral Tempest and Unraveling. In terms of balance, both it and the Dreamhunter have the Horrormark ability: units attacking them become horrormarked (and sometimes cursed?)

This complements the Dreamhunter's ability as an assassin: if he doesn't get his target, they're likely to be left badly horrormarked. I didn't give Alchera blood magic, but they have a lot of air magic, so False Horrors are an option (do they target horrormarked characters just like the real thing? I should test this)

Dreamwalkers and Dreamtime Warriors are stealthy, holy and ethereal. I figure this makes them ideal for raids behind enemy lines, especially with the improved stealth values. So, they should be weaker one-on-one than comparably priced national sacreds (all the more so given the frequency of magic weapons in EA). Also, Alchera's "Follow Songlines" is a level 0, reduced cost Vortex of Returning, so you can get them out of a tight spot easily.

My worry was that Dreamhunter + Dreamtime Warriors would be too powerful, as would "Walkabout" (cheap, lvl. 0 teleport) + Dreamhunter, so I started them off weaker than I wanted to. I want this to be a balanced mod, so I started by erring on the side of caution and underpowering units.
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Old May 27th, 2009, 06:45 PM

Radio_Star Radio_Star is offline
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Default Re: EA Alchera: Aborigine and Maori-inspired Nation

Quick bug report: Compel Maero is summoning 11+11 per level instead of 1+1. Also, Maeros seem to be causing a lot of unrest. What're the numbers on that?

If you're looking for another buff/direction for the Rainbow Serpent, Will of the Fates would be a cool feature.
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