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  #1  
Old May 28th, 2009, 06:26 PM

darloth darloth is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I'm not too unhappy about how I played that game, although I did make a few big mistakes.

I'm pleased with how I handled my defensive play and strategic choices, and I think my choice of a sleeping Lord of the Gates was possibly the best I could have chosen given the game style - it wouldn't have been nearly so effective in a game where everyone was attacking from all sides, but as a source of cold-immune troops that could stop unequipped giants, it was wonderful. Sadly, they become equipped and I eventually ran out of other troops.

Unfortunately, I recognize now that I wasn't nearly aggressive enough early on (though I still don't know what I could do that would take out those elephants before the Wyrm took them - that really didn't help) and generally spent a few turns moving armies around without much benefit - I didn't want to lose them, especially not to the massive Hel raiding force I KNEW was there somewhere, but until recently I had nothing to really -fight- that with, as I wasn't focussing on evocation.

Overall, I think I did a good job of defending, but should have pushed a bit more, maybe lost some more forces.

Against Atlantis, I was/am expecting to finally lose, as darkness is useless, poison is slow (Foul Vapors is nice, but not -really- nice if you just die a few turns later), and all of those mages are just going to slaughter most of the chaff I can put up. I could maybe kill half army with shades before they get banished away, and poison the other half, but that second huge army, I suspect would kill my forts. I was going to donate most of my stuff to other people if the game continued.
Edit: I was going to gamble on a regenerating ethereal cold immune lucky astral shielded prophetized (so moderately air shielded - A6, not A4) soul-vortexed sauromancer in one fort, and a shedload of banes, the well equipped D27 banelord with some MR boosts in the other...

The 0-pd province was one Ermor planned to take eventually, so it didn't seem worth putting any there - I should have put 1 in to stop scouts though, yes.

Finally, some of my defensiveness may have been EA C'Tis's lack of national scouts - I had really, really bad luck with indie commanders in general, I only got 2 normal commanders and around 6 scouts for the whole game, plus two (admittedly very useful) 5d black servants. The NAP meant I couldn't retake certain provinces that I lost to the Wyrm killing indies early.

Thanks for the praise, I certainly tried my best.

Last edited by darloth; May 28th, 2009 at 06:36 PM.. Reason: more detail.
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Old May 28th, 2009, 11:26 PM

Ironhawk Ironhawk is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by darloth View Post
I'm pleased with how I handled my defensive play and strategic choices, and I think my choice of a sleeping Lord of the Gates was possibly the best I could have chosen given the game style
Without question. If you had not had the Lord of the Gates, you would have been quickly knocked out in either the first or second offensives we made against you.
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Old May 29th, 2009, 12:52 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

I'm officially ending this game. Turn 35 will be the last playable turn. Again, thanks for playing.
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