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June 18th, 2002, 04:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fighters and Missiles
The main difficulty with PD missiles is that they all tend to get fired at the same target.
The AI will keep firing more weapons until the target is destroyed, but since the missiles take time to arrive, the AI launches all the PD missiles.
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June 18th, 2002, 07:46 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Fighters and Missiles
IMHO, one way to possibly increase ftrs somewhat would be to restrict more of the beam weapons that could fire on them. As it is now, PD weapons along with other types are allowed to fire on them, thus increasing the hit odds and reducing their survival rate. Instead maybe just allow PD and maybe only 1 other type to be used against them. Reasoning, possibly, the larger types are to slow to follow the speed of the ftrs.??? In my opinion only
just some ideas mac
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just some ideas Mac
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June 18th, 2002, 07:54 PM
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Second Lieutenant
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Location: Australia
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Re: Fighters and Missiles
I may do just that in my mod.  Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.
[ June 18, 2002, 18:58: Message edited by: CW ]
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June 18th, 2002, 08:28 PM
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Brigadier General
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Re: Fighters and Missiles
CW, I'm not a modder, but in my opinion, I believe you can restrict what the weapons could fire on with or with out mount sizes, I know in the game when you pick a weapon type it tells you what it can target, don't know if this area is modable but I would think so...
But if your right and you can't set mounts to target specifics, then how about reversing the range. In other words, small more mobile type hit farther with more damage against say ftrs/missles. the larger the weapon and/or mount the less range and smaller amount of damage done, reasoning, the larger the weapon, the heavier, same with mounts, thus bigger would not be better in regards to ftrs/seekers
just some ideas mac
[ June 18, 2002, 19:31: Message edited by: mac5732 ]
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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June 18th, 2002, 09:50 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Fighters and Missiles
Quote:
Originally posted by CW:
I may do just that in my mod. Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.
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You can get close to this in effect by setting a minus to hit on larger mounts rather than a plus. Combined with smaller vehicles having defensive bonuses this makes it increasingly hard to hit small ships or drones/sats/fighters with larger weapons. There never was any logical explanation for the 'to hit' bonuses on mounts anyway.
[ June 18, 2002, 20:53: Message edited by: Baron Munchausen ]
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