.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 18th, 2002, 04:46 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Fighters and Missiles

The main difficulty with PD missiles is that they all tend to get fired at the same target.
The AI will keep firing more weapons until the target is destroyed, but since the missiles take time to arrive, the AI launches all the PD missiles.
Reply With Quote
  #2  
Old June 18th, 2002, 07:46 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Fighters and Missiles

IMHO, one way to possibly increase ftrs somewhat would be to restrict more of the beam weapons that could fire on them. As it is now, PD weapons along with other types are allowed to fire on them, thus increasing the hit odds and reducing their survival rate. Instead maybe just allow PD and maybe only 1 other type to be used against them. Reasoning, possibly, the larger types are to slow to follow the speed of the ftrs.??? In my opinion only

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #3  
Old June 18th, 2002, 07:54 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Fighters and Missiles

I may do just that in my mod. Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.

[ June 18, 2002, 18:58: Message edited by: CW ]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #4  
Old June 18th, 2002, 08:28 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Fighters and Missiles

CW, I'm not a modder, but in my opinion, I believe you can restrict what the weapons could fire on with or with out mount sizes, I know in the game when you pick a weapon type it tells you what it can target, don't know if this area is modable but I would think so...

But if your right and you can't set mounts to target specifics, then how about reversing the range. In other words, small more mobile type hit farther with more damage against say ftrs/missles. the larger the weapon and/or mount the less range and smaller amount of damage done, reasoning, the larger the weapon, the heavier, same with mounts, thus bigger would not be better in regards to ftrs/seekers

just some ideas mac

[ June 18, 2002, 19:31: Message edited by: mac5732 ]
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #5  
Old June 18th, 2002, 09:50 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Fighters and Missiles

Quote:
Originally posted by CW:
I may do just that in my mod. Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.
You can get close to this in effect by setting a minus to hit on larger mounts rather than a plus. Combined with smaller vehicles having defensive bonuses this makes it increasingly hard to hit small ships or drones/sats/fighters with larger weapons. There never was any logical explanation for the 'to hit' bonuses on mounts anyway.

[ June 18, 2002, 20:53: Message edited by: Baron Munchausen ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.