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Old June 18th, 2002, 07:54 PM

CW CW is offline
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Default Re: Fighters and Missiles

I may do just that in my mod. Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.

[ June 18, 2002, 18:58: Message edited by: CW ]
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Old June 18th, 2002, 08:28 PM
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mac5732 mac5732 is offline
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Default Re: Fighters and Missiles

CW, I'm not a modder, but in my opinion, I believe you can restrict what the weapons could fire on with or with out mount sizes, I know in the game when you pick a weapon type it tells you what it can target, don't know if this area is modable but I would think so...

But if your right and you can't set mounts to target specifics, then how about reversing the range. In other words, small more mobile type hit farther with more damage against say ftrs/missles. the larger the weapon and/or mount the less range and smaller amount of damage done, reasoning, the larger the weapon, the heavier, same with mounts, thus bigger would not be better in regards to ftrs/seekers

just some ideas mac

[ June 18, 2002, 19:31: Message edited by: mac5732 ]
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Old June 18th, 2002, 09:50 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Fighters and Missiles

Quote:
Originally posted by CW:
I may do just that in my mod. Big guns with their big inertia shouldn't hit fighters that easily anyway, unless you are very lucky. I believe you can't assign valid target types according to the mount right? Too bad.
You can get close to this in effect by setting a minus to hit on larger mounts rather than a plus. Combined with smaller vehicles having defensive bonuses this makes it increasingly hard to hit small ships or drones/sats/fighters with larger weapons. There never was any logical explanation for the 'to hit' bonuses on mounts anyway.

[ June 18, 2002, 20:53: Message edited by: Baron Munchausen ]
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