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				June 4th, 2009, 01:12 PM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Sentient Machines - [Game on] 
 Age: Single 
Players: 10 
Map: Random Map: Corruption 
Map Download link: http://forum.shrapnelgames.com/showp...37&postcount=1 
Mods: Custom CBM 1.5, Single-age-mod. See the attachment in this post to download.  
Settings: Renaming on, otherwise normal for MA. 
Victory: Surrender of other players. 
Other Rules: Diplomacy is normal - breaking NAPs is frowned upon but not banned; trades are to be honoured. All pretender designs are done by an impossible AI. 
Hosting:
 
Turns -- Hosting Scheducle 
0-10 -- 24h quickhost 
11-20 -- 30h quickhost 
20-30 -- 36h quickhost 
30-50 -- 48h quickhost 
50+ -- 60h quickhost
 
Players:
 
EA Niefelheim    - Falkor 
EA Hinnom        - Burnsaber 
EA Sauromatia   - Baalz  
EA Fomoria       - Fakeymcfake 
EA Vanheim       - Zlefin 
EA Arco          - Ferrosol 
MA Ulm           - Unoptimized 
MA Jotunheim    - Alpine Joe 
LA T'ien C'hi    - Atul 
LA Utgard        - Dragar
                 Last edited by Burnsaber; June 26th, 2009 at 06:49 PM..
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				June 4th, 2009, 01:19 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: Oct 2008 Location: In Ulm und um Ulm herum 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left 
 This sounds cool.Reserve me a spot. I don't know if I can play though, if I can't I'd volunteer to make the pretenders.
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				June 4th, 2009, 01:20 PM
			
			
			
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 Sergeant |  | 
					Join Date: Aug 2008 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting 
 I will join as jotunheim.  How exactly are we going to handle the process of pretender submission? |  
	
		
	
	
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				June 4th, 2009, 01:27 PM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting 
 
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					Originally Posted by Illuminated One  This sounds cool.Reserve me a spot. I don't know if I can play though, if I can't I'd volunteer to make the pretenders.
 |  Nation?
 
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					Originally Posted by Alpine Joe  I will join as jotunheim.  How exactly are we going to handle the process of pretender submission? |  Well, I present you two choices. Then I will make a mod that actually allows everyone you to buy that "AI made beast" within normal point limits and everyone will then send their desings as normal. |  
	
		
	
	
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				June 4th, 2009, 01:44 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jun 2008 Location: Ontario, Canada 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left 
 EA Agartha, interested to see what will come of this one. |  
	
		
	
	
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				June 4th, 2009, 01:45 PM
			
			
			
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 Major General |  | 
					Join Date: Feb 2004 Location: Houston, Texas 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. X? Spots left 
 Sounds fun, I'll play Sauromatia. 
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge |  
	
		
	
	
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				June 4th, 2009, 02:03 PM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left 
 I pondered on the details a bit.
 Settings will be default for MA. CBM will be included, as will Streamers & standards to avoid flag confusion.
 
 Due to intrest in the game, I've decided to cap the number of players at 12. Generating pretenders for any larger amount will be a quite pain in the ***.
 
 Since the game will be most likely accompanied by a custom mod, which gives new magic to pretenders (to make it possible to actually build the AI design with humnn points). I'll release the changes at the start of the game, since some them might become potential wish targets. This might give some hints about what kind of monsters are out there, but not reveal too much.
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				June 4th, 2009, 02:16 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left 
 Sounds like a crazy game, but sadly my plate is too full to jump onboard right now    
But I will offer to be the non-playing admin/pretender dishing out guy, so that Burnsaber and Illuminated One can both play in this game if they wish   |  
	
		
			| The Following User Says Thank You to Calahan For This Useful Post: |  |  |  
	
		
	
	
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				June 4th, 2009, 02:33 PM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2007 Location: Finland 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left 
 
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					Originally Posted by Calahan  But I will offer to be the non-playing admin/pretender dishing out guy, so that Burnsaber and Illuminated One can both play in this game if they wish   |  Thanks, you are awesome. I singed up as Shinyama
 
I'll be making a mod to make the viewing the AI designs easy. I'll send it to you once it complete.
 
The mod will appoint one super nation with uber-modded units and national eyes of god with 0 gem cost, to be played by you. The AI nations will have empty recruitment rosters and with indy str 9, will be stuck at their capital. Once all pretenders have broken free, you just teleport against them to see their desings (the amount of candels at the cap will also tell how much dom strenght they took). This will allow you to easily see the AI designs to be played by us.
 
After that, you just whip up a quick mod which gives some more magic to pretenders where necessary, so that we can actually manually make the designs then. |  
	
		
	
	
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				June 4th, 2009, 02:57 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
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				 Re: Sentient Machines - Crazy pretenders game. Recruiting. 8 spots left 
 
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					Originally Posted by Burnsaber  Thanks, you are awesome. I singed up as Shinyama
 I'll be making a mod to make the viewing the AI designs easy. I'll send it to you once it complete.
 |  Will PM you my email to send your mod to, since I don't think you can send attachments using the forum PM's (well at least I couldn't see how)
 
	Quote: 
	
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					Originally Posted by Burnsaber  After that, you just whip up a quick mod which gives some more magic to pretenders where necessary, so that we can actually manually make the designs then. |  Have never tried modding Dominions, or even looked to do so, so may need a few pointers. Have modded a few games in the past that use XML (Civ IV mainly). So if it's anything like that I think I should be able to manage it. |  
	
		
	
	
	
	
	
	
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