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Old June 18th, 2002, 12:35 AM
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Tnarg Tnarg is offline
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Default Re: Defending Warp points...

I've been trying to get a grip on my ever expanding empire and have developed a pretty nifty defense system. First I built about ten space yard ships and sent them to all of my borders that could possibly flare up and be the back door for a sneak attack. Once the space yard ships were positioned I had them build small and inexpensive "Warp Point Defense Bases". Just big enough to hold a space yard and all of the other neccessities. Then I had that repeat build mines up to about a 100 thick. Then I had it build a mixture of satellites. Some PD, some PPB, some Missles. Pretty thick too. All the while I had my space yard ship build another "Warp Point Defense Base" to speed things along or I would just move it to another warp point that could be used. Once you feel you have a good blockade you could mothball the Space yard until you possbibly needed it.

If by chance your empire begings to expand beyond the old borders, just send some transports in to mop up the old warp point and move it on to the next area.

I like to use a thick barrage of mines to soften up large fleets. More in likely the mines won't stop them, but they sure do put a dent in the fleet. That's where the next phase of sats come into play. To expand even further you could also use a fleet of fighters as mentioned in a previous post. (I think I'm going to implement that into my doctrine)

This is all very expensive of course, but then again so are heavily built up planets that you don't want glassed.
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