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June 5th, 2009, 08:16 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Summons
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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June 5th, 2009, 02:33 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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Maybe that represent stabbing down the neck of the armor?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 5th, 2009, 04:09 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Summons
The Ivy King has 0 encumbrance so you can just equip it with marble armor to give the head some protection.
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June 5th, 2009, 10:31 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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No head slot - no head that could be hit (at least for some monsters).
Start a game as EA Agartha, and give a black steel plate to a Trog Lord. Total protection will be the same as body prot regardless of the lack of helmet.
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June 5th, 2009, 11:54 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Summons
Has CBM made certain summons a lot better now? I can think of drakes/wyverns + master. Perhaps that upgraded treelord as well?
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June 7th, 2009, 04:04 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Summons
Quote:
Originally Posted by Kuritza
Well, they have one flaw. They are headless, yet they have a 'head' hit location.
Thus they cant wear helmets, but they are still vulnerable to the hits to their unprotected head they dont have. 
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Sort-of related to one of my complaints... how vine ogres are mindless, yet can receive the affliction feebleminded. It's the same as a naturally blind unit losing an eye and still suffering the penalty.
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There can be only one.
Last edited by NTJedi; June 7th, 2009 at 04:05 AM..
Reason: details
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