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June 18th, 2002, 10:40 AM
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Second Lieutenant
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Re: Random mod idea
you could off course change everything, including vehicle sizes, facilities etc..
[ June 18, 2002, 09:42: Message edited by: Lemmy ]
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June 18th, 2002, 06:31 PM
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Second Lieutenant
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Re: Random mod idea
did someone try this earlier?
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June 18th, 2002, 06:40 PM
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Captain
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Re: Random mod idea
I believe Geo tried something to this effect, with PBW and manually uploading different Components.txt etc throughout the game (every 10-20 turns or somesuch). I don't know if it ever got off the ground or if the 'cheat protection' made it impossible to play in multi. (ie your data files must match the hosts files when the game was created??).
Not sure of much else in the way of details  wish I could help more.
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June 18th, 2002, 07:54 PM
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Brigadier General
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Re: Random mod idea
The randomness would ab interesting, I would also make the races racil traits and tech random as well, ie; example Phong are say pshchic one game, maybe they would be religious the next, temporal the next etc, but restricting the info on their race profile if you get a treaty, or some way that you wouldn't know right away what they had in regards to special tech...
just some ideas mac
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June 18th, 2002, 08:06 PM
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National Security Advisor
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Re: Random mod idea
Quote:
Originally posted by Deathstalker:
I believe Geo tried something to this effect, with PBW and manually uploading different Components.txt etc throughout the game (every 10-20 turns or somesuch). I don't know if it ever got off the ground or if the 'cheat protection' made it impossible to play in multi. (ie your data files must match the hosts files when the game was created??).
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It never happened. Somebody suggested they would like to do a game like this I told them I would give it a try if they wanted to make all the mods, but then I never heard anything else back. The problem is obviously it takes some time for me to update a mod for use on PBW.
Geoschmo
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June 18th, 2002, 09:08 PM
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Second Lieutenant
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Re: Random mod idea
so a program to randomize these things for you would be usefull...good, this and my techviewer should keep me busy during summer vacation
adding to list for stuff to randomize: Racial traits 
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June 18th, 2002, 11:43 PM
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Re: Random mod idea
I had an idea along those lines, where there would be a shift in the physics of the universe every now and then.
For the first year, it might be "normal", but in the second year, explosives would triple in strength.
The third year, shields would become impenetrable.
The fourth year, all technology with a requirement exceeding level 3 would lose its abilities.
The fifth year, the tech would extend up to level 6, but beam weapons might all suffer power loss at range of 1/r.
And so on...
There could be facilities that can forecast the future physics... Just edit the facility description to say what you want.
The problem I've run into is lack of free time.
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