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June 19th, 2002, 02:46 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Rumours, Suggestions, Features on the Next Update
Wheel Mouse Support.
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June 19th, 2002, 05:39 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Rumours, Suggestions, Features on the Next Update
Heh... yeah, I suppose the biggest fault in the UI is the lack of wheel- mouse support. Once you get used to it, it's really frustrating trying to use a computer without it.
SJ: The AI isn't smart enough to alter its designs to handle different opponents. And besides, you've paid 1,500 race points to get this tech area. So, the Shard Cannon has to be a decent general weapon, although it also helps to include at least one HEM in every design over Light Cruiser size.
I still think that some improvement is needed in armor. When the next beta arrives I think I'll be able to make some cool armor mounts that will make armor much more useful. And then the hardly used special ability of the Crystalline Techs will start to be worth more.
[ June 19, 2002, 05:28: Message edited by: Baron Munchausen ]
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June 19th, 2002, 06:02 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Rumours, Suggestions, Features on the Next Update
Ever since I played a Pyschic Race and had access to the allegiance subverter I have felt as though I was cheating. The Pyschic Race has a great deal of cool things, but when ever the allegiance subverter is researched and applied, it is basically game over if playing against the AI.
I hope that no ones feels that I am stepping on shoes, but think about it. One or two frigates armed with a subverter and enough protection to get in close enough to a Dreadnaught. Well next thing you know you have a Dreadnaught and enough technology gained from analyzing it to put you in Evil empire status real quick. Or a real large fleet built with out even having high tech ship yards.
It should either cost an incrediable amount, or have a significant reduction in successfully scoring a hit.
So yeah, shave a little off the Pyschic advantages and put on the fat to the Crystalline which has some real cool techs, but nothing really worth while becuase of what it has to offer.
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June 19th, 2002, 06:33 AM
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General
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Re: Rumours, Suggestions, Features on the Next Update
Well, the Allegiance Subverter is like all the other 'specialty' damage weapons -- there's no defence or mitigation! This is the problem with 'engines only' damage, 'shield generators only' damage, 'weapons only' damage, etc. It's all or nothing in every case.
And crew conVersion is the same. Either your ship instantly joins the other side or it has no effect. If there was a 'shield' of some sort possible, and/or if it tracked unsuccessful hits and increased the chance of success by some factor based on those previous hit, and/or if it took some time to take effect (disabled the ship for a round or two before it came over to your side), things could be much more interesting.
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June 19th, 2002, 06:59 AM
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National Security Advisor
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Re: Rumours, Suggestions, Features on the Next Update
"This is the problem with 'engines only' damage, 'shield generators only' damage, 'weapons only' damage, etc. It's all or nothing in every case."
But not boarding parties only or security stations only (haven't tried only plant destrorers- does that even work?)
Changing in the next patch too..
In any case, the Subverter is fine IMO because A. it doesn't work against a MC (virus, I know- but if you kill the MC the ship is like a dog with one leg), it only gets ONE shot per combat, and it's of decent size.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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June 19th, 2002, 06:28 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Baron Munchausen:
Well, the Allegiance Subverter is like all the other 'specialty' damage weapons -- there's no defence or mitigation! This is the problem with 'engines only' damage, 'shield generators only' damage, 'weapons only' damage, etc. It's all or nothing in every case.
And crew conVersion is the same. Either your ship instantly joins the other side or it has no effect. If there was a 'shield' of some sort possible, and/or if it tracked unsuccessful hits and increased the chance of success by some factor based on those previous hit, and/or if it took some time to take effect (disabled the ship for a round or two before it came over to your side), things could be much more interesting.
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How about going another route with this? The first time this type of weapon is used against you, there is no defense (the way it works now). The next turn, a new tech appears which is avaliable for research to the race without the psychic weapons...maybe a psi-shield or something. It would cost a ton to research, and the improvements would cost even more, but at least the other races would have a CHANCE to resist.
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June 19th, 2002, 07:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Rumours, Suggestions, Features on the Next Update
There is no defense for those weapons in unmodded SE4.
I have defenses for null-space (and thus armor/shield skipping), as well as engine damaging, shield-generator damaging and weapon damaging weapons.
Battlemoons are inherently immune to the allegiance subverter, and cannot ever be captured by a subverter.
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