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				June 8th, 2009, 05:31 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Crazy thing is when I wanted to see how I should do the highlights on the bubble, this is the image I used:http://www.lukechueh.com/images/pain...le-trouble.jpg 
Bubble trouble! |  
	
		
	
	
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				June 8th, 2009, 07:58 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 We made Bub (or Bob?) from Bubble Bobble angry! :O 
Same deal as with Skrag. You guys choose which you prefer. Ridiculous overkill or classic glowy eyes wrath.
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				June 8th, 2009, 08:18 PM
			
			
			
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 Major General |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Can we have one where he rocks out with an electric guitar that's actually MADE from electricity? His hands are already on the first and last fret.
 Jazzepi
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				June 9th, 2009, 03:36 AM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 What if you used glowy eyes for the primary sprite, and ridiculous overkill for his attack sprite?  I kind of like the idea of going a bit over the top for something as potent as a 2nd gen slann. |  
	
		
	
	
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				June 9th, 2009, 03:47 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 I second Rdonj, the electric effect is most nice on a super slann. 
				__________________10 times more numerous, by nigth and backstabbing.
 
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				June 9th, 2009, 06:28 AM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Cool, I'll make sure all 2nd gen Slann are suitably over the top and have distinguishing abilities. |  
	
		
	
	
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				June 9th, 2009, 03:44 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Messing around with Tzunki. |  
	
		
	
	
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				June 9th, 2009, 04:03 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 What's Tzunki?
 Looks very cool anyway. I really like the swimming sprites.
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				June 9th, 2009, 05:07 PM
			
			
			
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Tzunki is the Old One or lizardman god in charge of the seas. His sacred spawnings can go swimming and have various other powers. Mostly they're just badass underwater though. I'm doing a commander for each sacred spawning and I'm also tweaking them so they're as different as possible (and not just lots of recoloured saurus).  |  
	
		
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				June 11th, 2009, 07:24 PM
			
			
			
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 Private |  | 
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				 Re: Warhammer Nation: Lizardmen - v0.3 update 
 Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it   |  
	
		
	
	
	
	
	
		
	
	
	
	
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