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June 19th, 2002, 10:12 PM
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Sergeant
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Join Date: Jul 2001
Location: South Carolina, USA
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Re: Rumours, Suggestions, Features on the Next Update
Oh yes, filters on the reports screens (Planets, Ships, Colonies) would be very helpful. Definitely wheel-mouse support. Movable windows within the game would be great as well. I guess that's my main request, to clean up the 'quirks' of the user interface.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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June 19th, 2002, 10:25 PM
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Private
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Re: Rumours, Suggestions, Features on the Next Update
What I would love to see is a way that the universe could be printed out...or being able to print out any information regarding my colonized worlds or worlds that are next on my list to "visit". I use the print screen function but I find it too limited.
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June 19th, 2002, 11:29 PM
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Sergeant
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Re: Rumours, Suggestions, Features on the Next Update
Two other things I forgot earlier:
--That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else).
--That all intel projects have a chance to fail, regardless of counterintel, and that this failure chance drops with increased levels of Applied Intel.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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June 20th, 2002, 12:04 AM
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National Security Advisor
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Re: Rumours, Suggestions, Features on the Next Update
"That point-defense cannons have a chance to incoming missiles (based on PD level, missile level, combat sensor level, and whatever else)."
This is already true except for missile level.. except that the PD cannons get such a ridiclous combat bonus that you never really notice.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 20th, 2002, 12:20 AM
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Sergeant
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Re: Rumours, Suggestions, Features on the Next Update
When SEIV was first released, Aaron had said starting tech levels like SEIII were going to be added. Whatever happend to that?
I am still a huge fan of each player having the ability to select tech levels at the start of the game like SEIII. I would love to see that added to SEIVG.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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June 20th, 2002, 01:11 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: Rumours, Suggestions, Features on the Next Update
Someone brought this up in the star trek thread (don't know who) that in the next patch you will be able to limit mounts by max tonnage, max techlevel, weapon families etc. The very thought of this makes me drool. Now I can finally make those low tonnage prototype ships that could be a viable alternative to dreadnoughts.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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June 20th, 2002, 01:56 AM
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General
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Join Date: Apr 2001
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Kimball:
When SEIV was first released, Aaron had said starting tech levels like SEIII were going to be added. Whatever happend to that?
I am still a huge fan of each player having the ability to select tech levels at the start of the game like SEIII. I would love to see that added to SEIVG.
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Well, you can set the game to start with 100,000 resources, then everybody gets to pick a few techs to research... of course, you can't pick, say, Chemistry and Armor, because SE4 won't let you research a tech and its prerequisite on the same turn <grumble grumble>
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