Re: an idea to reduce turtling
Quote:
Originally Posted by MaxWilson
Another possibility would be to start a game where everyone begins with all spells researched.
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Any idea in how to do this mod-wise? I´m a little weak in the modding part of Dominions, but would like to try a mod like this against the AI... and would it be possible to do it in Dom2 too? (my notebook only handles Dom2 - weak processor).
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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