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June 12th, 2009, 03:37 PM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Agema
Air Queens are good but fragile. About 50HP, and ethereal. This means they're lethal going through troops, but as mistform is cancelled and ethereality ineffective against magic damage, they're at risk of death in a few hits from a big thug/SC or spells.
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My favorite Air Queen trick is a carry-over from Dom:PPP, and it leverages her three strengths: - Mobility (Cloud Trapeze and/or flying)
- Strong Air MAgic
- Built-in 100% Shock Resistance
Give the Air Queen a Staff of Storms, some other decent gear, and a fistful of Air gems. Script her to cast "Wrathful Skies" on the very first turn of combat. Then Cloud Trapeze her into one of your opponents' armies and watch the carnage. The whole battlefield gets struck by lightning ... and she's immune to it! If the opposing force isn't also 100% immune to Shock, then you can kill hundreds of troops with this combo.
PS: The same trick also works with Pazuzu, if you're so inclined....
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June 12th, 2009, 10:14 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Your Top 10 Super Combatant Builds
Air queens can be good anti-SCs against anything that is not lightning immune. Try this: attack one turn, orb lightning. It will most likely turn your opponent SC's fatigue over 100 (maybe with an aid of one air booster or summon stormpower). Even luck doesn't help against this fatigue damage.
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June 12th, 2009, 10:21 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Your Top 10 Super Combatant Builds
I mostly agree - the limitation is that if you've got air queens, you're likely a powerful air nation and anyone halfway sensible sending SCs against you will have 100% shock resistance.
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June 12th, 2009, 10:23 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Your Top 10 Super Combatant Builds
The Djinn is pretty fun. He can get heroic abilities. Doesn't need much in the way of gear, which is good because you never know when another nation is going to put him back in the bottle!
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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June 12th, 2009, 10:51 AM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Your Top 10 Super Combatant Builds
I love djinn, he's the best spellcaster in the game. He has one problem though - if he's fighting anything smaller than size 6, he's just going to try to trample them, which may not be what you wanted.
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June 13th, 2009, 01:53 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Your Top 10 Super Combatant Builds
From a recent game.... not the best I've ever had but a lot of fun:
I had to trim out his slots, this was him essentially naked. His regeneration was 100+ per turn. I kept switching out equipment as necessary. He ended up fighting 2-3 of the doom horrors singlehandedly and winning.
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June 12th, 2009, 11:15 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Your Top 10 Super Combatant Builds
In most cases Djinn will beat an opponent even with trample. There're a few SC's that are able to hit through his 35 Defence (acquired easily). Also, Djinn will inevitably appear in HoF (maybe even after his very first battle because trampling produces much XP) and then (attention!) you may reforge the lamp and then get him back with Ritual of Rebirth. It is probably a bug that he is not unique...
To make Djinn tremendously effective you need:
Vine Shield
Another good shield with high parry
Starshine skullcap (optional, to have more MR)
Ring of Regeneration
Pendant of Luck
Even with 2 shields he will still have fist attack which is not bad considering his parameters even against size 6 enemies (which you don't want to meet of course). Probably, it is Djinn's feature.
Script:
Iron will
Invul
Earthpower
Mistform
Mirror Image
You just don't have place in script to cast luck so you have to use an item. But it may be replaced with Stone Bird for even better parameters if you find place for Luck in your script.
Djinn is awesome and quite hard to kill.
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June 13th, 2009, 12:33 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Your Top 10 Super Combatant Builds
Gorgon.
Give it E9 and awe. Equip her with a shield of some sort on the first turn. Then, send it out to kill. Equip it better as turns progress.
Works pretty well... only applicable to a few nations though.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 13th, 2009, 02:03 AM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
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Re: Your Top 10 Super Combatant Builds
I remember that. You enslaved my prophet. 
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June 13th, 2009, 10:58 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Your Top 10 Super Combatant Builds
Quote:
Originally Posted by Tolkien
I remember that. You enslaved my prophet. 
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Thats ok.. you enslaved Pazuzu = )
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