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June 11th, 2009, 07:49 AM
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Corporal
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Join Date: Oct 2006
Posts: 178
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Re: WW2 German units mod for WinSPMBT
Waffen SS units varied very much versus the end of the war - it's a big difference whether you have the various divisions formed with eastern european volunteers, usually they were badly equipped + morale wasnt the best, they were under-strength + less than a match for the red army... or the elite armoured divisions (and those did vary, too, with new inexperienced units being formed by taking miscellaneous personnel...)
Nevertheless, a great addition, and basically everyone can create the desired units by himself based on your OOB, just do some paste+copy exercise, change morale + exp as you feel appropriate,,,
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'Qui desiderat pacem, bellum praeparat' - Flavius Vegetius Renatus (~400 AD), in the preface to 'De re militari'
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June 11th, 2009, 01:24 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: WW2 German units mod for WinSPMBT
I have alredy put in a SS infantry company, with organic support, for the next release. I won't add any other SS unit for various reasons but you can easily build a force on the basis of that using the attachment feature in the game and some light editing with Mobhack.
Infantry will be available in both the current "1946 Deluxe" (Stg 44 and Panzerschreck for everyone) version and in actual late war configuration (Kar 98 and Panzerfaust). Fallschirmjager will get FG 42 to play with as well.
I have toyed with the idea of putting in some early war infantry
but without PzKw II, 37mm gunned PzKw III and short 75mm Stug III to accompany it I am not sure if it is worth bothering.
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July 10th, 2009, 01:25 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: WW2 German units mod for WinSPMBT
A new version of the mod is up. I have added several units and formations including:
1) A fairly complete Fallschirmjager units/formations set.
2) A basic SS set.
3) A basic Volksturm set.
4) A comprehensive fortifications set, ranging from the standardized heavy concrete bunkers of the Regelbau system to fortified houses.
5) Some new vehicles such as PzKw 38e(t),PzKw IIIj, ex italian StuG M43(i), Fieseler Storch recon plane.
6) Various improvements such as some pics for some units which were without.
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November 1st, 2009, 05:09 PM
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Private
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Join Date: May 2009
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Re: WW2 German units mod for WinSPMBT
there are problems with turret of tanks  ( i see turret moved out tank )
the flag remains West Germany, not nazi flag
the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
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November 1st, 2009, 09:24 PM
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Sergeant
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Join Date: Jun 2005
Location: Die Operasionale Gebied
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Re: WW2 German units mod for WinSPMBT
Quote:
Originally Posted by archita
there are problems with turret of tanks  ( i see turret moved out tank )
the flag remains West Germany, not nazi flag
the OOB is very little...it's impossible import WinSP OOBs in to MBT ?
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It is possible to convert a WinSPWW2 OB to MBT, just rename it to ObatXX.obf from Spobxx.obf. But then, you have to redate EVERY unit and reassign EVERY .shp. You can't just bring the shps over and replace the MBT ones, I tried, no soap. And you have to renationalise some, Obat016 in MBT is not Germany, it's Gulf states. And the unit class numbers are different, too, some infantry units are now vehicles, some vehicles are now different, and so on. It is a gigantic undertaking, and BTB, show a little of how much work went into making the game.
troopie
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Pamwe Chete
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November 2nd, 2009, 03:55 AM
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Private
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Join Date: May 2009
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Re: WW2 German units mod for WinSPMBT
panther IIa has wrong place for turret
the nazi flag is taken from the SP Graphic folder
the tank Maus is not present? 
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November 2nd, 2009, 10:45 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
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Re: WW2 German units mod for WinSPMBT
Quote:
Originally Posted by archita
panther IIa has wrong place for turret
the nazi flag is taken from the SP Graphic folder
the tank Maus is not present? 
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Maus Only had 3 units built, rather useless in game terms, maybe in misc section as a what-if, together with the wunderwaffen 
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November 2nd, 2009, 11:34 AM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: WW2 German units mod for WinSPMBT
Quote:
Originally Posted by archita
panther IIa has wrong place for turret 
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I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?
Quote:
Originally Posted by archita
the tank Maus is not present? 
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No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.
Last edited by Marcello; November 2nd, 2009 at 11:42 AM..
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