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  #1  
Old June 11th, 2009, 06:16 PM
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Default Re: Monolith Armour

Monolith should let you get off a single Soul Vortex and suck the life out of some surrounding peasant militia or PD. So a Wraith Lord or D3+ Tart or Vampire Lord would work nicely.

I had one fight against R'lyeh with a Wraith Lord who cast Soul Vortex and then promptly got paralyzed by Illithids. He won the fight just because even though he was paralyzed most of the battle, Soul Vortex continued to kill the R'lyeh units until R'lyeh routed. A Vine Shield helps.
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Old June 11th, 2009, 07:13 PM

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Default Re: Monolith Armour

1.) The chief drawback of Monolith armor is the huge encumbrance. The lesser drawback is the penalty to your mapmove (usually drops it to 2 AP even for 0 enc SCs). Since it's so easy to get high Prot in other ways, Monolith is a niche armor. I could see slapping it on a Mandaha doing [Soul Vortex/Mistform/Mirror Image], maybe.

2.) Armor of Virtue only works on the unit wearing it[1], not your whole army.

-Max

[1] Actually you don't have to be wearing it, you just have to have worn it for at least one full turn to get the "Returning" effect put on you. This suggests an interesting possibility: does Armor of Virtue once work once per turn? If you teleport in to attack someone, and then get hit and come back home to your home province, and you've torn down your home fort and someone attacks: do you still have the Returning effect? You would hope not because it could take you out of the battle.
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Old June 12th, 2009, 09:21 AM
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Default Re: Monolith Armour

Regen at least is always rounded up : if you have 61 HP and 10 % regen, you regenerate 7 hp/turn. I don't know any other example, but wouldn't the programmer always apply the same logic ?
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Old June 12th, 2009, 10:11 AM

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Default Re: Monolith Armour

Not necessarily.
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