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June 21st, 2002, 08:15 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Rumours, Suggestions, Features on the Next Update
There have been some interesting points regarding missiles and PD in this thread. Here's what I've done in the mod I'm working on:
- Missile II - Less damage, slower, and less resistant.
- Missile III - Stock SEIV
- Missile IV - More damage, faster, more resistant.
- Missile V - More damage, faster, more resistant.
I've changed PD so it is available after Missile III, no other prerequesite. I think this balances out better.
Also in the name of balance I added Shields III or IV (I can't remember off the top of my head ) as a prerequesite for PPB. To me it just makes more sense, you shouldn't have the solution (PPB) before you encounter the problem (shields).
Just my little bit of rambling,
Nodachi
Edit: I'd kill for spell-check! 
[ June 21, 2002, 07:19: Message edited by: Nodachi ]
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This is the 21st century, right? Then where the hell is my flying car?
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June 21st, 2002, 09:09 AM
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Private
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Join Date: Jun 2002
Location: UK
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Re: Rumours, Suggestions, Features on the Next Update
Oh, btw, one thing I thought of, but probably would take a bit of time to do, is.... how about if you could arrange war games with an ally, as an alternative to just sitting your ships above a Fleet/Ship Training facility? The increase you get from war games would really be dependant on how your ships performed, which would be fair enough.
Is that too open to abuse, do you think, or wopuld it actually add something cool when you get to a point where you have no enemies on the horizon but don't want to slit your buddy's throat in case you need him later on?
I have no idea how you would put it in, though, never mind how well it fits.
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June 21st, 2002, 05:49 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by Marvin Kosh:
Oh, btw, one thing I thought of, but probably would take a bit of time to do, is.... how about if you could arrange war games with an ally, as an alternative to just sitting your ships above a Fleet/Ship Training facility? The increase you get from war games would really be dependant on how your ships performed, which would be fair enough.
Is that too open to abuse, do you think, or wopuld it actually add something cool when you get to a point where you have no enemies on the horizon but don't want to slit your buddy's throat in case you need him later on?
I have no idea how you would put it in, though, never mind how well it fits.
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Just my humble opinion, but it doesn't seem very fitting for a strategic game like this...
Go ahead and wipe your neighbour out! I'm sure his planets will serve you better than your neighbour himself! 
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 22nd, 2002, 07:20 AM
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Private
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Join Date: Jun 2002
Location: UK
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Re: Rumours, Suggestions, Features on the Next Update
Quote:
Originally posted by CW:
Go ahead and wipe your neighbour out! I'm sure his planets will serve you better than your neighbour himself!
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I know.... I was being pretty silly about the idea of there not being a war on the horizon either. It's just, especially with human players, doesn't it make sense to an ally you can count on when the chips are down i.e. you're getting your butt kicked major-style by some guy who opened a warp point on your system and just poured his entire fleet through.
I also don't like the idea of wasting time researching stuff when an ally has it much higher and we can trade for it
I guess it's just me, I'm not that bloodthirsty...
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June 22nd, 2002, 09:25 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Rumours, Suggestions, Features on the Next Update
umm, about this whole no supply/no weapons firing thing. How does this apply to satellites? Do you need supply storage on sats to get them to fire? If so, how do you resupply them? IIRC, sats can't be added to fleets, so...
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June 22nd, 2002, 09:56 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Rumours, Suggestions, Features on the Next Update
No, sats don't need supplies to fire. Or rather, they are like bases and have unlimited supplies.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 22nd, 2002, 09:59 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Rumours, Suggestions, Features on the Next Update
Does the same apply for a ship w/ a Quantum Reactor?
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