|
|
|
 |

July 21st, 2002, 01:45 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rise of the Remorhaz Society
Message from the Rage Collective:
"It is a pity that you will not suffer long before you die."
Great story, I enjoy every installment. I'm afraid I'm pulling for the Rage, though. 
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

July 22nd, 2002, 01:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Rise of the Remorhaz Society
Excellent story.  I have but two words. Excape Pods.  No need to loose men if you have a nice ship to be used as a decoy while your made a run for it in the excape pods. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

July 22nd, 2002, 02:18 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Rise of the Remorhaz Society
Nooooo! No escape pods please!
Lifepods are for commercial liners. When warships get destroyed, people die. Unless you plan on having the enemy pick them up and put them in a prisoner of war camp. That might be interesting, and a stroy line noone has used in any of these SE4 stories yet IIRC.
Great story Sachmo, keep it up. I found myself genuinly disapointed when the Peregrine was caught. I was pulling for them to make it home.
Geoschmo
[ July 22, 2002, 13:19: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 22nd, 2002, 04:57 PM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rise of the Remorhaz Society
Quote:
Originally posted by geoschmo:
Nooooo! No escape pods please!
Lifepods are for commercial liners. When warships get destroyed, people die. Unless you plan on having the enemy pick them up and put them in a prisoner of war camp. That might be interesting, and a stroy line noone has used in any of these SE4 stories yet IIRC.
Great story Sachmo, keep it up. I found myself genuinly disapointed when the Peregrine was caught. I was pulling for them to make it home.
Geoschmo
|
POW Camp: I was definately mulling it over, but then I thought about it...in this universe, the wars being fought have so far been proved to be fights for survival. If you plan on wiping an enemy race out completely, it would be a waste of resources to hold on to their troops! Now if Remorhaz were to capture some of the enemy...
Yes, I wanted Peregrine to make it too. I was building up a big story because I thought the Ukra-Tal were going to ignore it...since it wasn't much of a threat. I guess once it approached the wormhole, they didn't want it to escape with any intelligence! Oh, well!
|

July 28th, 2002, 08:41 AM
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rise of the Remorhaz Society
Oversite
2409.4
The Rage fleet that had been moving toward the Lapzooli system and the planet Norak had once again demonstrated the unpredictability of the Rage Collective. The fleet would probably have been able to fight past the defense satellite rings, push thru and attack the planet Norak with at least 1 or 2 Remorhaz ships still being refit, but instead they changed course and headed into the western, unexplored wormhole. The Lapzooli fleet breathed a sigh of relief. Any extra time to prepare to meet the Rage on a more equal footing was more than welcome.
Lieutenant Commander Neaton was expecting a warm welcome when RSS Hawk finished the jump from Lezzari into the Jethanis system. According to Fleet Intelligence, this should be a gateway system into Rage space. Instead, a sweep of the system revealed only four tiny rock planets with hostile atmospheres. Still, Neaton could feel that the Rage were in this system somewhere, but none of the planets showed their presence.
“Mr. Devers, are you absolutely sure you’ve checked every planet for signs of a Rage Colony? I would hate to leave one in our rear area”, Neaton asked his Science Officer.
Devers stayed glued to his screen.
“Absolutely, Commander. There are no Rage colonies on any planet in this system.”
“Thank you, Ensign Devers.” If the Rage weren’t here, then why in the hell did he have such a strange feeling? There was something they were missing…but he couldn’t put his finger on it.
Neaton brought up every piece of intelligence he had on the Rage. His tactical display was flooded with scientific facts, anatomic displays, brief cultural dissertations, but Neaton wasn’t even sure what he was looking for. He was hoping that it would grab his attention when he saw it.
He flipped thru a few more documents. Suddenly, there it was.
“Science, scan every rock moon in this system that has no atmosphere. I think we just might find something.” There it was, in the racial overview. The Rage Collective’s preferred planetary climate was a rock world with no atmosphere. Upon discovering a new system, standard operating procedure was to actively scan a system for ships, and then do a passive scan of all planets within a system to search for colonies. Most of the time, the moons and smaller bodies had been omitted from scans, as these objects were too small and usually uninhabitable for most races. They had not taken into account the strange biology of the Rage, however. A moon without an atmosphere would be an excellent destination for a Rage colony.
“Sir, Rage colony detected on the moon of Jethanis IX. Estimates are that there are roughly 11 million Rage colonists on this world.”
Neaton blanched. What if they had bypassed a Rage colony in another system?
“Sparks, get the word out to Naval Intelligence. Every system vacated by the Rage will need to be checked for colonies. Also, the SOP will definitely need to be changed.”
Within hours, Neaton’s fears were confirmed. The entire fleet had left Nova unguarded, and there was a rather large Rage colony still in the system on the alpha moon of Lezzari IV. Hopefully, the Rage on this world didn’t have a shipyard, or Nova was going to be in a ton of trouble, and quick.
Lieutenant Commander turned Hawk around as quickly as possible and made for Lezzari IV. Someone needed to find out what the Rage had there, and Neaton was the only Remorhaz ship left in system.
Back on Providence, work was begun on a new Glory C Class Destroyer. Its firepower would be needed to support the taking of these recently discovered Rage colonies.
In the Yullado system, Hispania arrived at Yullado and picked up another 5 defense satellites. She immediately turned around and headed back to seed the Lenoltris-Yukra wormhole. In Iolo, Loxias was able to do the same at the Iolo-Yukra wormhole. For at least a little while, the Ukra-Tal would be stopped at Yukra. Possibly, that was all that they wanted?
The Research Guild unlocked the secrets of the space mine, and also discovered a system that would be able to safely clear them. Immediately, a design was created for a new space mine, as well as a ship that would be equipped to lay them. This would help shore up the borders of the Remorhaz Society. Work was then begun on the principles of Energy Pulse and Torpedo weapons.
To be continued...
|

July 31st, 2002, 06:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Rise of the Remorhaz Society
 Please keep posting stories if you can. Your work is as adictive as the game. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

July 31st, 2002, 07:10 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rise of the Remorhaz Society
[quote]Originally posted by sachmo:
Quote:
Lifepods are for commercial liners. When warships get destroyed, people die. Unless you plan on having the enemy pick them up and put them in a prisoner of war camp. That might be interesting, and a stroy line noone has used in any of these SE4 stories yet IIRC.
|
having recently viewed the original 0079 MS Gundam serise, i feel inclined to refer you to a page from Zeon fighting doctrine.
it is imperitive to the morale of a man fighting in space that he believe that he can be rescued, and that his comrades in arms will do anything in their power to rescue him.
of course, this doctrine is a trueism that extends to battles at sea, in the jungle, on the desert, and danm near anywhere else.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|