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Old June 19th, 2009, 02:16 AM
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Burnsaber Burnsaber is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

Those graphics look nice. Good editing.

Also, IIRC someone did a nation waaaay back (like 2 years ago) with arabic themes. Can't remember the name thought. Perhaps a forum search could help?

Also, you should understand that F & A is the suckiest path combo in Dominions. You only have one (niche) crosspath spell and the only forgeable item is an artifact. I suggest that you add some national Fire/Air and Air/Fire spells for them*. You also could consider making a new Air & Fire item to forge.

*Some humble suggestions for Air/Fire spells
- A national version of "Blessing of the Desert Winds" from my CPCS mod. (which gives flaming arrows + air shield on small area)
- Battlefield summon for weak imp-like djinns?
- "Wrath of the Desert" - spell that sucks out all water from the opponents causing sever dehydration (fatigue damage, mr negates or die?)
- Sand Storm - fatigue damage + mr easily negates blindness? Hmm.. actually this sounds more like air/earth

Quote:
Originally Posted by elmokki View Post
Oh, btw, how do I predetermine a hero's name? I don't want random name the supreme vizier.
The only way is to do this is give the hero a modded nametype with only one name on the list. Althought it's pretty wasteful to spend an entire nametype on a single hero.
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Old June 19th, 2009, 11:57 AM

elmokki elmokki is offline
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Default Re: EA al-Nadim - The thousand and one nights (WIP)

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Originally Posted by Burnsaber View Post
Also, you should understand that F & A is the suckiest path combo in Dominions. You only have one (niche) crosspath spell and the only forgeable item is an artifact. I suggest that you add some national Fire/Air and Air/Fire spells for them*. You also could consider making a new Air & Fire item to forge.

*Some humble suggestions for Air/Fire spells
- A national version of "Blessing of the Desert Winds" from my CPCS mod. (which gives flaming arrows + air shield on small area)
- Battlefield summon for weak imp-like djinns?
- "Wrath of the Desert" - spell that sucks out all water from the opponents causing sever dehydration (fatigue damage, mr negates or die?)
- Sand Storm - fatigue damage + mr easily negates blindness? Hmm.. actually this sounds more like air/earth
Yeah, that's why I wanted to give them more diversity. In the end, fire feels like the only path that really is mandatory for a nation that is centered on djinn/efreeti/whatever, especially as I consider them to be more elemental beings than angelic (or demonic) beings, so I guess it might be a decent idea to give the mages some fire and a random chance of getting several fire/water/air/earth random picks. That'd allow more synergy, though it'd also give a rather good diversity since I was also thinking of sage-like astral scholars.
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